Claude Code transcript

24 prompts · 454 messages · 108 tool calls · 0 commits · 5 pages

#1

continue

#2

continue

I don't have context from a previous conversation. It looks like you're working on a Playdate application for FOSDEM based on the git status showing various modified and new files.

What would you like me to help you continue with? Some options based on the current state:

  1. Review the modified files and understand what changes have been made
  2. Help with a specific feature or bug you're working on
  3. Clean up and commit the current changes
  4. Something else entirely

Let me know what you'd like to focus on!

#3

read @HACKING.md to understand the code. Then fix the headings in the sheduleView - we always need one or two headings (for day 1/2 or both). Switch Both Days toggle in the options Menu (@main.lua) to a OptionsMenu playdate.menu:addOptionsMenuItem(title, options, [initalValue], callback)

Creates a menu item that allows the player to cycle through a set of options.

title will be the title displayed by the menu item.

options should be an array-style table of strings representing the states the menu item can have. Due to limited horizontal space, the option strings and title should be kept short for this type of menu item.

initialValue can optionally be set to any of the values in the options array.

If the value of this menu item is changed while the system menu is open, callback will be called when the menu is closed, before playdate.gameWillResume is called. The callback function will be passed one string argument indicating the currently selection option.

If the returned playdate.menu.item is nil, a second errorMessage return value will indicate the reason the operation failed. Playdate OS allows a maximum of three custom menu items to be added to the System Menu. . Ask questions if you have

9 edit · 4 read · 4 todo · 1 askuserquestion · 1 grep · 1 bash
#4

[Request interrupted by user for tool use]

#5

The text for Day 1 header in csheduleView is always Day 2

4 edit · 3 read · 1 todo

Done! I've made the following changes:

Changes made:

  1. state.lua: Changed bothDays boolean to dayFilter string with options "Both", "Day 1", "Day 2"

  2. persistence.lua: Updated save/load functions for the new dayFilter format

  3. main.lua: Changed from addCheckmarkMenuItem to addOptionsMenuItem("Days", {"Both", "Day 1", "Day 2"}, ...)

  4. scheduleView.lua:

  5. Fixed the day header bug - replaced the table lookup with simple variables (firstDividerDay and day2DividerRow)
  6. Updated filtering to use the new dayFilter values
  7. Headers now correctly show "Day 1" or "Day 2" based on the first event's date

The menu now shows a "Days" option that cycles through "Both", "Day 1", and "Day 2", and the day headers should display correctly based on which events are being shown.

#6

Update error: ui/scheduleView.lua:49: attempt to compare number with nil stack traceback: ui/scheduleView.lua:49: in method 'drawHorizontalDivider' CoreLibs/ui/gridview.lua:479: in method 'drawInRect' ui/scheduleView.lua:160: in field 'draw' main.lua:139: in function ON switching to Both days

1 edit
#7

Update error: ui/scheduleView.lua:49: attempt to compare number with nil stack traceback: ui/scheduleView.lua:49: in method 'drawHorizontalDivider' CoreLibs/ui/gridview.lua:479: in method 'drawInRect' ui/scheduleView.lua:160: in field 'draw' main.lua:139: in function

2 edit · 1 read
#8

Now both headers say Day 1

3 edit · 1 read
#9

There are lots of different cases: a track can contain only Day 1 events and will be shown with Day 1 header if Both/Day 1 is selected. Similarly, a track containing only Day 2 events will be sohwn with day 2 header if both or day 2 is selected. If a track contains both days, it should be shown with both day 1 and day 2 headers. If we make a switch on the day from the options menu, and come back - we should reload the whole view. Further if the new selection is DAY 1 / DAY 2 and the current track does not have any events in the current selection - we should switch to Main Track and reload the whole view. The previous bug is still present. With both selected, main track now says DAY 1 {day 1 events} DAY 1 {day 2 events}. FIX IT, you are smarter, ultrathink

8 edit · 4 read

Done! Here's a summary of the fixes:

Key fix: Changed all day detection from day-of-month (31/1) to month (January=1, February=2). This is more reliable.

Changes made:

  1. scheduleView.lua:
  2. Use event.DTSTART.month instead of event.DTSTART.day for all day detection
  3. Store divider days in dividerDayMap with multiple nearby row keys (i-1, i, i+1) to handle any Playdate row indexing quirks
  4. In drawHorizontalDivider: try map lookup first, then event lookup, then fallback

  5. eventStore.lua:

  6. Use month to track which days each category has events

  7. main.lua:

  8. When day filter changes, check if current category has events for that selection
  9. If not, automatically switch to Main Track

Try it now - the day headers should correctly show "Day 1" for January events and "Day 2" for February events.

#10

Update error: ui/scheduleView.lua:52: attempt to perform arithmetic on a nil value (local 'row') stack traceback: ui/scheduleView.lua:52: in method 'drawHorizontalDivider' CoreLibs/ui/gridview.lua:479: in method 'drawInRect' ui/scheduleView.lua:181: in field 'draw' main.lua:148: in function

1 edit
#11

Grid view

playdate.ui.gridview provides a means for drawing a grid view composed of cells, and optionally sections with section headers. You must import CoreLibs/ui to use gridview.

Some notes:

playdate.ui.gridview uses playdate.timer internally, so playdate.timer.updateTimers() must be called in the main playdate.update() function.

If the gridview’s cell width is set to 0, cells will be drawn the same width as the table (minus any padding).

Section headers always draw the full width of the grid (minus padding), and do not scroll horizontally along with the rest of the content.

playdate.ui.gridview.new(cellWidth, cellHeight)

Returns a new playdate.ui.gridview with cells sized cellWidth, cellHeight. (Sizes are in pixels.) If cells should span the entire width of the grid (as in a list view), pass zero (0) for cellWidth. Drawing playdate.ui.gridview:drawCell(section, row, column, selected, x, y, width, height)

Override this method to draw the cells in the gridview. selected is a boolean, true if the cell being drawn is the currently-selected cell. playdate.ui.gridview:drawSectionHeader(section, x, y, width, height)

Override this method to draw section headers. This function will only be called if the header height has been set to a value greater than zero (0). playdate.ui.gridview:drawHorizontalDivider(x, y, width, height)

Override this method to customize the drawing of horizontal dividers. This function will only be called if the horizontal divider height is greater than zero (0) and at least one divider has been added. playdate.ui.gridview:drawInRect(x, y, width, height)

Draws the gridview in the specified rect. Ideally this should be called on every playdate.update() to accommodate scrolling. playdate.ui.gridview.needsDisplay

This read-only variable returns true if the gridview needs to be redrawn. This can be used to help optimize drawing in your app. Keep in mind that a gridview cannot know all reasons it may need to be redrawn, such as changes in your drawing callback functions, coordinate or size changes, or overlapping drawing, so you may need to additionally redraw at other times. Conditionally draw a grid view

if myGridView.needsDisplay == true then myGridView:drawInRect(x, y, w, h) end

Configuration playdate.ui.gridview:setNumberOfSections(num)

Sets the number of sections in the grid view. Each section contains at least one row, and row numbering starts at 1 in each section. playdate.ui.gridview:getNumberOfSections()

Returns the number of sections in the grid view. playdate.ui.gridview:setNumberOfRowsInSection(section, num)

Sets the number of rows in section. playdate.ui.gridview:getNumberOfRowsInSection(section)

Returns the number of rows in section. playdate.ui.gridview:setNumberOfColumns(num)

Sets the number of columns in the gridview. 1 by default. playdate.ui.gridview:getNumberOfColumns()

Returns the number of columns in the gridview. 1 by default. playdate.ui.gridview:setNumberOfRows(…​)

Convenience method for list-style gridviews, or for setting the number of rows for multiple sections at a time. Pass in a list of numbers of rows for sections starting from section 1. playdate.ui.gridview:setCellSize(cellWidth, cellHeight)

Sets the size of the cells in the gridview. If cells should span the entire width of the grid (as in a list view), pass zero (0) for cellWidth. playdate.ui.gridview:setCellPadding(left, right, top, bottom)

Sets the amount of padding around cells. playdate.ui.gridview:setContentInset(left, right, top, bottom)

Sets the amount of space the content is inset from the edges of the gridview. Useful if a background image is being used as a border. playdate.ui.gridview:getCellBounds(section, row, column, [gridWidth])

Returns multiple values (x, y, width, height) representing the bounds of the cell, not including padding, relative to the top-right corner of the grid view.

If the grid view is configured with zero width cells (see playdate.ui.gridview:new), gridWidth is required, and should be the same value you would pass to playdate.ui.gridview:drawInRect. playdate.ui.gridview:setSectionHeaderHeight(height)

Sets the height of the section headers. 0 by default, which causes section headers not to be drawn. playdate.ui.gridview.getSectionHeaderHeight()

Returns the current height of the section headers. playdate.ui.gridview:setSectionHeaderPadding(left, right, top, bottom)

Sets the amount of padding around section headers. playdate.ui.gridview:setHorizontalDividerHeight(height)

Sets the height of the horizontal dividers. The default height is half the cell height specified when creating the grid view. playdate.ui.gridview:getHorizontalDividerHeight()

Returns the height of the horizontal dividers. playdate.ui.gridview:addHorizontalDividerAbove(section, row)

Causes a horizontal divider to be drawn above the specified row. Drawing can be customized by overriding playdate.ui.gridview:drawHorizontalDivider. playdate.ui.gridview:removeHorizontalDividers()

Removes all horizontal dividers from the grid view. . Switch to gridView sections for each Day.

3 edit · 1 read

Done! The key changes:

  1. Switched from horizontal dividers to sections - Each day is now a proper section with its own header
  2. drawSectionHeader - Properly receives the section number and looks up the day from the first event in that section
  3. updateSections - Splits events by day/month and configures sections based on the day filter
  4. getSelectedEvent - Now uses getSelection() which returns section, row, column
  5. scrollToActiveEvent - Uses scrollCellToCenter(section, row) for proper section-aware scrolling

This should now correctly show: - "Day 1" header for January events - "Day 2" header for February events - Both headers when viewing "Both" (if the track has events on both days) - Only the relevant header when filtering to a specific day

#12

Schedule loaded successfully! Update error: CoreLibs/ui/gridview.lua:288: attempt to compare nil with number stack traceback: CoreLibs/ui/gridview.lua:288: in upvalue 'paddedEdgesForCell' CoreLibs/ui/gridview.lua:731: in field 'deferredScrollFunction' CoreLibs/ui/gridview.lua:332: in upvalue 'doDeferredScrollIfNecessary' CoreLibs/ui/gridview.lua:435: in method 'drawInRect' ui/scheduleView.lua:193: in field 'draw' main.lua:148: in function

1 edit
#13

When I switch left and right to a different track, I should scroll back to the top.

3 edit
#14

The item selected is correct on the switch, but the items drawn are not correct. So the selection is not shown till I actually scroll up or down

1 edit
#15

switch to "quizshow.fnt" in the main menu

1 read · 1 edit
#16

Load the fonts/xmen font for showing the time. Use regular font for the remaining event summary in the scheduleView

1 read · 1 edit
#17

Can we increase teh font size a little for the time?

1 edit
#18

Now we create the map state and views. Rotate through maps/{CAMPUS,K1,H}.png files using left and right keys. The files are bigger than 400x200, we want to support a pan based view using the arrow keys. Pressing B takes you back to the main menu, and pressing A takes you to the next file.

6 edit · 2 read · 1 write

Done! The map view is now set up with: - Arrow keys: Pan around the map - A button: Switch to next map
- B button: Return to main menu - Crank: Vertical panning

The maps are loaded from maps/CAMPUS.png, maps/K1.png, maps/H.png. A status bar at the bottom shows the current map name and position.

Note: Currently panning happens on button press. If you want continuous panning while holding the button, let me know and I can add that using playdate.buttonIsPressed() in the update loop.

#19

Support long press on a direction pan which should happen every tick automtaically

3 edit
#20

Add the following information about stands. Plan an appropriate layout and navigation, do not ask me for questions or advice. AW level 1 (group A) Hardware 1 OpenFlexure Microscope 2 KiCAD + FreeCAD 3 Framework Computer 4 RISC-V International 5 OpenPrinting IoT 6 Dronecode Foundation + The Zephyr Project 7 openHAB 8 OpenRemote 9 TinyGo, Mechanoid & WasmVision 10 wolfSSL Developer environment 11 GNU Radio HAM Radio 12 Infostand on amateur radio AW level 1 (group AW1124) Instant Messaging 1 Delta Chat (Sunday) 2 Linphone 3 The Matrix.org Foundation 4 XMPP & Realtime Lounge F Map F F level 1 (group A) Office suites and productivity 1 CiviCRM 2 Dolibar ERP CRM + Odoo Community Association (OCA) 3 LibreOffice Community advocacy 4 Mastodon Office suites and productivity 5 Nextcloud 6 Mozilla 7 Thunderbird 8 SOGo Webmail 9 Joplin 10 Weblate World wide web 11 ISRG (Let's Encrypt, Prossimo, Divvi Up)

H level 1 (group A) Operating Systems 1 BSD + FreeBSD Project 2 Debian 3 Ubuntu Community booth 4 OpenMandriva 5 Rocky Linux 6 Fedora Project 7 Nix and NixOS 8 Gentoo Linux 9 openSUSE Project 10 Qubes OS + Genode OS 11 T2 SDE Linux 12 XCP-ng and Xen Orchestra 13 Xen Project World wide web 14 Digital Public Goods

K level 1 (group A) Education 1 Open Source at CERN Developer environment 2 Homebrew 3 Jenkins 4 GitLab 5 Codeberg and Forgejo Monitoring and Observability 6 Grafana 7 Checkmk Programming languages 8 Python & Django 9 the Perl & Raku Foundation 10 Kotlin Community Stand 11 Kiwi TCMS (SAT) Hardware 12 PINE64 Community (SUN) K level 1 (group B) Database engines 1 MariaDB Server 2 Percona 3 MySQL 4 PostgreSQL World wide web 5 MapLibre 6 Tor, Tails, NoScript System administration 7 Proxmox VE 8 metal-stack K level 1 (group C) Multimedia and graphics 1 VideoLAN System administration 2 Sovereign Identity for server, desktop, and a cloud Keycloak, FreeIPA, SSSD, OpenWallet (SAT) Community advocacy 3 Sovereign Tech Agency (SUN) System administration 4 privacyIDEA 5 Computer networks with BIRD, KNOT and Turris 6 Wireshark 7 OpenTofu & OpenBao 8 OpenNebula 9 Foreman

K level 2 (group A) Community advocacy 1 ASF Community 2 Cloud Native Computing Foundation + OpenInfra & the Linux Foundation 3 Linux Foundation Europe + Open Source Security Foundation 4 Eclipse Foundation 5 KAIYUANSHE (China Open Source Alliance) 6 FOSSASIA 7 Open Culture Foundation + Taiwan Open Source community 8 FOSS United + fundingjson (and FLOSS/fund) 9 Free Software Foundation Europe 10 Software Freedom Conservancy World wide web 11 Internet Archive Europe (SAT) Community advocacy 12 Software Heritage (SUN) 13 Google Summer of Code 14 Open-Source Firmware Foundation 15 OpenSSL Foundation 16 OpenAgri Software Services 17 Hex sticker booth by NLnet Foundation

K level 2 (group B) Desktop environments 1 GNOME 2 KDE Gaming 3 Firefly Zero 4 Luanti (formerly Minetest)

UD level 1 (group A) Mobile Operating System 1 F-Droid and /e/OS + OW2 FOSS community / Murena degooglized phones and suite 2 Free Android World - From Hardware to Apps - An Open, Sustainable Ecosystem (BlissLabs, IzzyOnDroid & SHIFTphone) 3 postmarketOS 4 Linux on Mobile 5 Furi Labs

6 edit · 1 write

Done! The stands view is now set up with:

Layout: - Header showing current location (e.g., "AW level 1 (group A)") - Navigation arrows < > indicating left/right to change location - Scrollable list with category headers (inverted colors) and stand items

Navigation: - Left/Right: Switch between 10 locations (AW, F, H, K levels, UD) - Up/Down: Scroll through stands - Crank: Scroll through stands - B: Return to main menu

Locations included: 1. AW level 1 (group A) - Hardware, IoT, Dev env, HAM Radio 2. AW level 1 (group AW1124) - Instant Messaging 3. F level 1 (group A) - Office suites, Community, Web 4. H level 1 (group A) - Operating Systems, Web 5. K level 1 (group A) - Education, Dev env, Monitoring, Languages, Hardware 6. K level 1 (group B) - Databases, Web, Sysadmin 7. K level 1 (group C) - Multimedia, Sysadmin 8. K level 2 (group A) - Community advocacy, Web 9. K level 2 (group B) - Desktop environments, Gaming 10. UD level 1 (group A) - Mobile OS

#21

Change the QR popup screen to be more generic - It should be able to display more than just events. What it needs is a type (event) title (event summary), subtitle (event location) - optional, description (event abstract), an ID (that can be used for the qr if file is present), take a boolean called: saveAble. The UI gets 2 changes: add a circular button underneath the QR code (or at the bottom if no QR) in black background that says (B) BACK. Further, just above the QR code if saveAble is true, then show a (A) [SAVE] button, where SAVE has a rounded rectangle around it in 2 px. On pressing A, toggle the SAVE and persist it as a type,ID tuple. Since QR is now a genericview, we want to reuse it for our ABOUT screen. Show the app title, a small description (Kurbelfahrplan is a FOSDEM schedule app for the playdate made by Nemo. Made using Claude Code with lots of <3 in Berlin. Come find the author at the FOSSUnited+FLOSS/fund booth for an easter egg. Set id=ABOUT, so that ABOUT.png loads. saveAble will be false.

5 edit · 2 read · 1 write

Done! Here's a summary of the changes:

QROverlay is now generic: - showGeneric({type, id, title, subtitle, description, saveAble}) - new generic method - show(event) - legacy method still works for events

New UI elements: - (A) [SAVE] button above QR when saveAble=true - toggles saved state - (B) BACK button at bottom with circular black background - Saved items persisted as type:id tuples in datastore

ABOUT screen: - Accessible from main menu - Title: "Kurbelfahrplan" - Description about the app, author, and easter egg hint - Loads qr/ABOUT.png if present - saveAble=false

State tracking: - Added State.previousState to return to correct view when closing overlay

You'll need to create source/qr/ABOUT.png (86x86px QR code or any image) for the about screen.

#22

Detect the MAX(height of the title and subtitle from the return values) and use that to align the description. The bottom of the description should sit close to the border. The input handlers get weird after I quit the ABOUTpopup screen - I reach the main menu but none of the keys have any effect. Fix that. And finally, the B back button text should be: (B) -> black background, white text followed by regular BACK text in white background no border and black text.

2 edit

Done! Fixed all three issues:

  1. Title/subtitle height: Now calculates actual heights using getTextSizeForMaxWidth and uses the max to position the description. Description extends close to the bottom border.

  2. Input handlers: Fixed by pushing the correct handlers back when returning from overlay based on previousState (MAIN_MENU, SCHEDULE_VIEW, STANDS_VIEW, or MAP_VIEW).

  3. Back button styling:

  4. (B) in black circle background with white text
  5. BACK in regular black text on white background (no border)
#23

section headers in the stand listings should not be selectable.

2 read · 2 edit
#24

Add a new item in main menu called SAVED. Show a listing with the title Saved Talks, and always display talks from both days here irrespective of the setting and with both the Day 1 and Day 2 header.

10 edit · 1 write · 1 read

Done! I've added the SAVED feature:

New menu item: "SAVED" appears after "SCHEDULE" in the main menu

Saved Talks view: - Header: "Saved Talks" - Shows all saved events from both days regardless of day filter setting - Day 1 and Day 2 section headers (like schedule view) - Same styling as schedule view (time font, etc.) - Empty state message: "No saved talks yet. Press (A) on a talk to save it."

Navigation: - Up/Down: Navigate through saved talks - A: Open talk details (QR overlay) - B: Return to main menu - Crank: Scroll

Auto-refresh: When returning from the QR overlay to saved view, the list refreshes in case the save state changed.