API Error: 500 {"type":"error","error":{"type":"api_error","message":"Internal server error"},"request_id":"req_011CXPC57wJGEwNzkRhzF2UB"}
The user has sent "continuecontinue" which seems like they want me to continue with something. Let me check the context - looking at the git status, it seems like there's an ongoing project with modifications to various files. This appears to be a Playdate application for FOSDEM (a conference).
Since I don't have any previous context about what task was being worked on, I should ask the user what they'd like me to continue with, or explore the current state of the project to understand what might need to be done.
Let me check what files have been modified and what the project looks like to understand the current state.
I don't have context from a previous conversation. It looks like you're working on a Playdate application for FOSDEM based on the git status showing various modified and new files.
What would you like me to help you continue with? Some options based on the current state:
Let me know what you'd like to focus on!
read @HACKING.md to understand the code. Then fix the headings in the sheduleView - we always need one or two headings (for day 1/2 or both). Switch Both Days toggle in the options Menu (@main.lua) to a OptionsMenu playdate.menu:addOptionsMenuItem(title, options, [initalValue], callback)
Creates a menu item that allows the player to cycle through a set of options.
title will be the title displayed by the menu item.
options should be an array-style table of strings representing the states the menu item can have. Due to limited horizontal space, the option strings and title should be kept short for this type of menu item.
initialValue can optionally be set to any of the values in the options array.
If the value of this menu item is changed while the system menu is open, callback will be called when the menu is closed, before playdate.gameWillResume is called. The callback function will be passed one string argument indicating the currently selection option.
If the returned playdate.menu.item is nil, a second errorMessage return value will indicate the reason the operation failed. Playdate OS allows a maximum of three custom menu items to be added to the System Menu. . Ask questions if you have
The user wants me to:
1. Read HACKING.md to understand the code (already done - it's in the system reminder)
2. Fix the headings in scheduleView - always need one or two headings for day 1/2 or both
3. Change the "Both Days" toggle in the system menu from a checkbox to an options menu item using playdate.menu:addOptionsMenuItem
Let me first read the relevant files to understand the current implementation: 1. scheduleView.lua - to understand how headings/dividers work 2. main.lua - to see the current menu implementation 3. state.lua - to understand how bothDays works
Let me start by reading these files.
I'll read the relevant files to understand the current implementation before making changes.
{
"file_path": "/home/nemo/projects/personal/fosdem-playdate/source/ui/scheduleView.lua"
} 1→-- Main schedule view using gridview
2→
3→ScheduleView = {
4→ gridview = nil,
5→}
6→
7→local gfx <const> = playdate.graphics
8→
9→-- Day constants (FOSDEM 2026: Jan 31 = Day 1, Feb 1 = Day 2)
10→local DAY1_DATE = 31
11→local DAY2_DATE = 1
12→
13→-- Track which rows have dividers and what day they represent
14→local dividerDays = {} -- row -> day number (1 or 2)
15→
16→function ScheduleView.init()
17→ -- Create gridview with cell width 0 (full width) and appropriate height
18→ ScheduleView.gridview = playdate.ui.gridview.new(0, Config.CELL_HEIGHT)
19→ ScheduleView.gridview:setContentInset(0, 0, 0, 0)
20→ ScheduleView.gridview:setHorizontalDividerHeight(Config.CELL_HEIGHT)
21→
22→ -- Override drawCell
23→ function ScheduleView.gridview:drawCell(section, row, column, selected, x, y, width, height)
24→ local events = ScheduleView.getCurrentEvents()
25→ local event = events[row]
26→ if not event then return end
27→
28→ local timeStr = formatTimeForDisplay(event.DTSTART)
29→ local summary = event.SUMMARY or "Untitled"
30→ local displayText = " " .. timeStr .. " " .. summary
31→
32→ if selected then
33→ gfx.setColor(gfx.kColorBlack)
34→ gfx.fillRect(x, y, width, height)
35→ gfx.setImageDrawMode(gfx.kDrawModeFillWhite)
36→ else
37→ gfx.setColor(gfx.kColorWhite)
38→ gfx.setImageDrawMode(gfx.kDrawModeFillBlack)
39→ end
40→
41→ gfx.drawTextInRect(displayText, x, y, width, height, nil, "...", kTextAlignment.left)
42→ gfx.setImageDrawMode(gfx.kDrawModeCopy)
43→ end
44→
45→ -- Override drawHorizontalDivider for Day 1/Day 2 separator
46→ function ScheduleView.gridview:drawHorizontalDivider(x, y, width, height, row)
47→ local dayNumber = dividerDays[row] or 2
48→ local dayText = "Day " .. dayNumber
49→ gfx.setColor(gfx.kColorBlack)
50→ gfx.fillRect(x, y, width, height)
51→ gfx.setImageDrawMode(gfx.kDrawModeFillWhite)
52→ gfx.drawTextAligned(dayText, x + width / 2, y + 4, kTextAlignment.center)
53→ gfx.setImageDrawMode(gfx.kDrawModeCopy)
54→ end
55→end
56→
57→-- Add day dividers for Day 1 and Day 2 headers
58→function ScheduleView.updateDayDividers()
59→ ScheduleView.gridview:removeHorizontalDividers()
60→ dividerDays = {}
61→ local events = ScheduleView.getCurrentEvents()
62→
63→ if #events == 0 then return end
64→
65→ -- Check if we have events from both days
66→ local hasDay1 = false
67→ local hasDay2 = false
68→ for _, event in ipairs(events) do
69→ if event.DTSTART then
70→ if event.DTSTART.day == DAY1_DATE then
71→ hasDay1 = true
72→ elseif event.DTSTART.day == DAY2_DATE then
73→ hasDay2 = true
74→ end
75→ end
76→ if hasDay1 and hasDay2 then break end
77→ end
78→
79→ -- Only show day headers if we have events from both days
80→ -- if not (hasDay1 and hasDay2) then return end
81→
82→ -- Add Day 1 header at the start
83→ local firstEvent = events[1]
84→ if firstEvent and firstEvent.DTSTART and firstEvent.DTSTART.day == DAY1_DATE then
85→ dividerDays[1] = 1
86→ ScheduleView.gridview:addHorizontalDividerAbove(1, 1)
87→ end
88→
89→ if firstEvent and firstEvent.DTSTART and firstEvent.DTSTART.day == DAY2_DATE then
90→ dividerDays[1] = 2
91→ ScheduleView.gridview:addHorizontalDividerAbove(1, 1)
92→ end
93→
94→ -- Add Day 2 divider where date changes from Day 1 to Day 2
95→ if hasDay1 and hasDay2 then
96→ for i = 2, #events do
97→ local prevEvent = events[i - 1]
98→ local currEvent = events[i]
99→ if prevEvent.DTSTART and currEvent.DTSTART then
100→ local prevDay = prevEvent.DTSTART.day
101→ local currDay = currEvent.DTSTART.day
102→ if prevDay == DAY1_DATE and currDay == DAY2_DATE then
103→ dividerDays[i] = 2
104→ ScheduleView.gridview:addHorizontalDividerAbove(1, i)
105→ end
106→ end
107→ end
108→ end
109→end
110→
111→function ScheduleView.getCurrentEvents()
112→ local category = State.getCurrentCategory()
113→ if not category then
114→ return {}
115→ end
116→
117→ local allEvents = EventStore.getEventsForCategory(category)
118→
119→ -- If bothDays is enabled, return all events
120→ if State.bothDays then
121→ return allEvents
122→ end
123→
124→ -- Filter events to only show today's events
125→ local today = State.getToday()
126→ local todayDate = (today == 1) and DAY1_DATE or DAY2_DATE
127→ local filteredEvents = {}
128→
129→ for _, event in ipairs(allEvents) do
130→ if event.DTSTART and event.DTSTART.day == todayDate then
131→ table.insert(filteredEvents, event)
132→ end
133→ end
134→
135→ return filteredEvents
136→end
137→
138→function ScheduleView.updateRowCount()
139→ local events = ScheduleView.getCurrentEvents()
140→ ScheduleView.gridview:setNumberOfRows(#events)
141→ ScheduleView.updateDayDividers()
142→end
143→
144→function ScheduleView.scrollToActiveEvent()
145→ local category = State.getCurrentCategory()
146→ if category then
147→ local activeIndex = EventStore.findFirstActiveEventIndex(category)
148→ ScheduleView.gridview:setSelectedRow(activeIndex)
149→ ScheduleView.gridview:scrollToRow(activeIndex)
150→ end
151→end
152→
153→function ScheduleView.getSelectedEvent()
154→ local events = ScheduleView.getCurrentEvents()
155→ local row = ScheduleView.gridview:getSelectedRow()
156→ return events[row]
157→end
158→
159→function ScheduleView.draw()
160→ -- Draw header (black background, white text)
161→ gfx.setColor(gfx.kColorBlack)
162→ gfx.fillRect(0, 0, Config.SCREEN_WIDTH, Config.HEADER_HEIGHT)
163→ gfx.setImageDrawMode(gfx.kDrawModeFillWhite)
164→
165→ local category = State.getCurrentCategory() or "No Category"
166→ local headerText = category
167→
168→ -- Left-aligned header, wrap to two lines if needed
169→ gfx.drawTextInRect(headerText, 8, 2, Config.SCREEN_WIDTH - 16, Config.HEADER_HEIGHT - 4, nil, "...", kTextAlignment.left)
170→
171→ -- Reset draw mode
172→ gfx.setImageDrawMode(gfx.kDrawModeCopy)
173→
174→ -- Draw gridview (no sub-header anymore)
175→ local gridY = Config.HEADER_HEIGHT
176→ local gridHeight = Config.SCREEN_HEIGHT - gridY
177→ ScheduleView.gridview:drawInRect(0, gridY, Config.SCREEN_WIDTH, gridHeight)
178→end
179→
<system-reminder>
Whenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.
</system-reminder>
1→-- FOSDEM 2026 Playdate Schedule Reader
2→-- Main entry point
3→
4→-- Import CoreLibs
5→import "CoreLibs/object"
6→import "CoreLibs/graphics"
7→import "CoreLibs/ui"
8→import "CoreLibs/timer"
9→import "CoreLibs/nineslice"
10→
11→-- Import application modules
12→import "config"
13→import "utils/dateUtils"
14→import "utils/timeUtils"
15→import "data/persistence"
16→import "data/eventStore"
17→import "data/abstracts"
18→import "data/eventParser"
19→import "state"
20→import "ui/warningScreen"
21→import "ui/mainMenu"
22→import "ui/scheduleView"
23→import "ui/qrOverlay"
24→import "ui/devroomsFilter"
25→import "input/inputHandlers"
26→
27→-- Local constants
28→local gfx <const> = playdate.graphics
29→
30→-- Loading state message
31→local loadingMessage = "Loading..."
32→
33→-- Setup System Menu
34→local function setupSystemMenu()
35→ local menu = playdate.getSystemMenu()
36→
37→ menu:addCheckmarkMenuItem("Both Days", State.bothDays, function(value)
38→ State.bothDays = value
39→ Persistence.saveBothDays(value)
40→ State.ensureValidCategory()
41→ ScheduleView.updateRowCount()
42→ end)
43→
44→ menu:addMenuItem("Devrooms", function()
45→ if State.currentState == State.SCHEDULE_VIEW or State.currentState == State.MAIN_MENU then
46→ State.currentState = State.DEVROOMS_VIEW
47→ DevroomsFilter.show()
48→ playdate.inputHandlers.pop()
49→ playdate.inputHandlers.push(InputHandlers.devroomsHandlers)
50→ end
51→ end)
52→end
53→
54→-- Load and parse the schedule
55→function loadSchedule()
56→ loadingMessage = "Parsing schedule..."
57→
58→ local events, error = parseScheduleFile("schedule.json")
59→
60→ if not events then
61→ loadingMessage = "Parse error:\n" .. (error or "Unknown error")
62→ print("Failed to parse schedule: " .. (error or "unknown"))
63→ return
64→ end
65→
66→ if #events == 0 then
67→ loadingMessage = "No events found in schedule"
68→ return
69→ end
70→
71→ -- Initialize event store
72→ EventStore.init(events)
73→
74→ -- Initialize state
75→ State.init()
76→
77→ -- Initialize UI components
78→ MainMenu.init()
79→ ScheduleView.init()
80→ DevroomsFilter.init()
81→
82→ -- Set initial category to Main Track
83→ State.setToMainTrack()
84→
85→ -- Switch to main menu
86→ State.currentState = State.MAIN_MENU
87→ playdate.inputHandlers.push(InputHandlers.mainMenuHandlers)
88→
89→ print("Schedule loaded successfully!")
90→end
91→
92→-- Application setup (called at load time - no network requests allowed here)
93→local function setup()
94→ -- Validate timezone
95→ if not isValidTimezone() then
96→ State.currentState = State.TIMEZONE_ERROR
97→ needsInitialization = false
98→ print("Invalid timezone detected")
99→ return
100→ end
101→
102→ Abstracts.load()
103→
104→ -- Load settings before setting up menu (need bothDays value)
105→ State.bothDays = Persistence.loadBothDays()
106→
107→ -- Setup system menu
108→ setupSystemMenu()
109→ loadSchedule()
110→end
111→
112→-- Draw loading screen
113→local function drawLoadingScreen()
114→ gfx.clear(gfx.kColorWhite)
115→
116→ -- Draw title
117→ gfx.drawTextAligned("*Kurbelfahrplan*", 200, 80, kTextAlignment.center)
118→
119→ -- Draw loading message
120→ gfx.drawTextAligned(loadingMessage, 200, 120, kTextAlignment.center)
121→
122→ -- Draw simple spinner animation
123→ local frame = math.floor(playdate.getCurrentTimeMilliseconds() / 200) % 4
124→ local spinnerChars = { "|", "/", "-", "\\" }
125→ gfx.drawTextAligned(spinnerChars[frame + 1], 200, 150, kTextAlignment.center)
126→end
127→
128→-- Main update loop
129→function playdate.update()
130→ -- Handle different states
131→ if State.currentState == State.TIMEZONE_ERROR then
132→ WarningScreen.draw()
133→ elseif State.currentState == State.LOADING then
134→ drawLoadingScreen()
135→ elseif State.currentState == State.MAIN_MENU then
136→ MainMenu.draw()
137→ elseif State.currentState == State.SCHEDULE_VIEW then
138→ gfx.clear(gfx.kColorWhite)
139→ ScheduleView.draw()
140→ elseif State.currentState == State.QR_VIEW then
141→ gfx.clear(gfx.kColorWhite)
142→ ScheduleView.draw() -- Draw schedule in background
143→ QROverlay.draw() -- Draw overlay on top
144→ elseif State.currentState == State.DEVROOMS_VIEW then
145→ DevroomsFilter.draw()
146→ end
147→
148→ -- Required for gridview animations, QR code generation, and timers
149→ playdate.timer.updateTimers()
150→end
151→
152→-- Lifecycle callbacks
153→local function saveSettings()
154→ Persistence.saveHiddenCategories(State.hiddenCategories)
155→ Persistence.saveBothDays(State.bothDays)
156→end
157→
158→function playdate.gameWillTerminate()
159→ saveSettings()
160→end
161→
162→function playdate.deviceWillSleep()
163→ saveSettings()
164→end
165→
166→function playdate.deviceWillLock()
167→ saveSettings()
168→end
169→
170→-- Start the application
171→setup()
172→
<system-reminder>
Whenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.
</system-reminder>
1→-- Application state management
2→
3→-- FOSDEM 2026 dates
4→local DAY1_MONTH, DAY1_DATE = 1, 31 -- Jan 31
5→local DAY2_MONTH, DAY2_DATE = 2, 1 -- Feb 1
6→
7→State = {
8→ -- Application states
9→ LOADING = "loading",
10→ TIMEZONE_ERROR = "timezone_error",
11→ MAIN_MENU = "main_menu",
12→ SCHEDULE_VIEW = "schedule_view",
13→ QR_VIEW = "qr_view",
14→ DEVROOMS_VIEW = "devrooms_view",
15→
16→ -- Current state
17→ currentState = "main_menu",
18→ currentCategoryIndex = 1,
19→ visibleCategoryIndex = 1,
20→ hiddenCategories = {},
21→ bothDays = true, -- Show all rooms (both days)
22→}
23→
24→function State.init()
25→ State.currentState = State.SCHEDULE_VIEW
26→ State.currentCategoryIndex = 1
27→ State.visibleCategoryIndex = 1
28→ State.hiddenCategories = Persistence.loadHiddenCategories()
29→ State.bothDays = Persistence.loadBothDays()
30→end
31→
32→-- Get current day (1 or 2), defaults to 1 if not during FOSDEM
33→function State.getToday()
34→ local now = playdate.getTime()
35→ if now.month == DAY1_MONTH and now.day == DAY1_DATE then
36→ return 1
37→ elseif now.month == DAY2_MONTH and now.day == DAY2_DATE then
38→ return 2
39→ else
40→ -- Not during FOSDEM, default to Day 1 for testing
41→ return 1
42→ end
43→end
44→
45→function State.getCurrentCategory()
46→ return EventStore.getCategoryByIndex(State.currentCategoryIndex)
47→end
48→
49→-- Check if category should be visible based on hidden and day filters
50→function State.isCategoryVisible(category)
51→ if not category then return false end
52→ if State.hiddenCategories[category] then return false end
53→ if not State.bothDays then
54→ -- Only show categories with events today
55→ local today = State.getToday()
56→ if not EventStore.categoryHasEventsOnDay(category, today) then
57→ return false
58→ end
59→ end
60→ return true
61→end
62→
63→-- Get list of visible categories
64→function State.getVisibleCategories()
65→ local visible = {}
66→ for i = 1, EventStore.getCategoryCount() do
67→ local category = EventStore.getCategoryByIndex(i)
68→ if State.isCategoryVisible(category) then
69→ table.insert(visible, { index = i, name = category })
70→ end
71→ end
72→ return visible
73→end
74→
75→function State.getVisibleCategoryCount()
76→ local count = 0
77→ for i = 1, EventStore.getCategoryCount() do
78→ local category = EventStore.getCategoryByIndex(i)
79→ if State.isCategoryVisible(category) then
80→ count = count + 1
81→ end
82→ end
83→ return count
84→end
85→
86→-- Find the visible index for the current category
87→function State.findVisibleIndex()
88→ local visibleCategories = State.getVisibleCategories()
89→ local currentCategory = State.getCurrentCategory()
90→
91→ for i, cat in ipairs(visibleCategories) do
92→ if cat.name == currentCategory then
93→ return i
94→ end
95→ end
96→ return 1
97→end
98→
99→-- Set category by visible index (skips hidden categories)
100→function State.setVisibleCategory(visibleIndex)
101→ local visibleCategories = State.getVisibleCategories()
102→
103→ if #visibleCategories == 0 then
104→ return
105→ end
106→
107→ -- Wrap around
108→ if visibleIndex < 1 then
109→ visibleIndex = #visibleCategories
110→ elseif visibleIndex > #visibleCategories then
111→ visibleIndex = 1
112→ end
113→
114→ State.visibleCategoryIndex = visibleIndex
115→ State.currentCategoryIndex = visibleCategories[visibleIndex].index
116→
117→ ScheduleView.updateRowCount()
118→ ScheduleView.scrollToActiveEvent()
119→end
120→
121→function State.nextCategory()
122→ local currentVisibleIndex = State.findVisibleIndex()
123→ State.setVisibleCategory(currentVisibleIndex + 1)
124→end
125→
126→function State.previousCategory()
127→ local currentVisibleIndex = State.findVisibleIndex()
128→ State.setVisibleCategory(currentVisibleIndex - 1)
129→end
130→
131→-- Set to Main Track category
132→function State.setToMainTrack()
133→ local mainTrackIndex = EventStore.getCategoryIndex(Config.MAIN_TRACK)
134→ if mainTrackIndex then
135→ State.currentCategoryIndex = mainTrackIndex
136→ State.visibleCategoryIndex = State.findVisibleIndex()
137→ ScheduleView.updateRowCount()
138→ ScheduleView.scrollToActiveEvent()
139→ end
140→end
141→
142→-- Ensure current category is still visible after filter changes
143→function State.ensureValidCategory()
144→ local currentCategory = State.getCurrentCategory()
145→ if currentCategory and State.hiddenCategories[currentCategory] then
146→ -- Current category was hidden, switch to first visible
147→ State.setVisibleCategory(1)
148→ else
149→ -- Update visible index
150→ State.visibleCategoryIndex = State.findVisibleIndex()
151→ end
152→end
153→
<system-reminder>
Whenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.
</system-reminder>
Now I understand the code. Let me identify the tasks:
updateDayDividers():The current logic seems correct but may need adjustments. The user wants to always have headers - currently it seems like it should work, but let me trace through the logic again.
addCheckmarkMenuItem, need to change to addOptionsMenuItem with options like "Day 1", "Day 2", "Both".Let me create a todo list and start working on these changes.
Looking at the scheduleView more carefully:
- When State.bothDays is true, it shows all events for the category
- When State.bothDays is false, it filters to only today's events
Now with the new options menu, we might want:
- "Day 1" - show only Day 1 events
- "Day 2" - show only Day 2 events
- "Both" - show both days
This means State.bothDays boolean needs to change to something like State.dayFilter that can be "Day 1", "Day 2", or "Both".
Let me ask the user about this change since it affects the data model.
Actually, re-reading the request - they want to change the toggle to an options menu. The current behavior is: - Checkbox checked = both days - Checkbox unchecked = today only
With an options menu, we could have:
Or we could have: - "Both" - "Day 1" - "Day 2"
This is a significant change that would affect how the filtering works. I need to clarify with the user which approach they prefer before implementing.
I understand the codebase now. I have a question about the options menu before implementing:
{
"questions": [
{
"question": "What options should the 'Both Days' menu item have?",
"header": "Day options",
"options": [
{
"label": "Both / Today",
"description": "Keep current behavior: 'Both' shows all, 'Today' shows current day only"
},
{
"label": "Day 1 / Day 2 / Both",
"description": "Allow explicit selection of Day 1, Day 2, or Both days"
},
{
"label": "Today / Day 1 / Day 2 / Both",
"description": "All options: automatic 'Today' plus explicit day selection"
}
],
"multiSelect": false
}
]
}User has answered your questions: "What options should the 'Both Days' menu item have?"="Day 1 / Day 2 / Both". You can now continue with the user's answers in mind.
The user wants "Day 1 / Day 2 / Both" options. Now I need to:
State.bothDays from a boolean to a string/value that can be "Day 1", "Day 2", or "Both"main.lua to use addOptionsMenuItem instead of addCheckmarkMenuItempersistence.lua to save/load the new formatstate.lua to handle the new filtering logicscheduleView.lua to always show appropriate day headersLet me create a todo list and start working.
Todos have been modified successfully. Ensure that you continue to use the todo list to track your progress. Please proceed with the current tasks if applicable
{
"file_path": "/home/nemo/projects/personal/fosdem-playdate/source/data/persistence.lua"
} 1→-- Persistence for saving and loading user preferences
2→
3→Persistence = {}
4→
5→local SETTINGS_KEY = "settings"
6→
7→function Persistence.saveHiddenCategories(hiddenCategories)
8→ local data = playdate.datastore.read(SETTINGS_KEY) or {}
9→ data.hidden = hiddenCategories or {}
10→ playdate.datastore.write(data, SETTINGS_KEY)
11→end
12→
13→function Persistence.loadHiddenCategories()
14→ local data = playdate.datastore.read(SETTINGS_KEY)
15→ if data and data.hidden then
16→ -- Ensure "Main Track" is never hidden
17→ data.hidden[Config.MAIN_TRACK] = nil
18→ return data.hidden
19→ end
20→ return {}
21→end
22→
23→function Persistence.saveBothDays(bothDays)
24→ local data = playdate.datastore.read(SETTINGS_KEY) or {}
25→ data.bothDays = bothDays
26→ playdate.datastore.write(data, SETTINGS_KEY)
27→end
28→
29→function Persistence.loadBothDays()
30→ local data = playdate.datastore.read(SETTINGS_KEY)
31→ if data and data.bothDays ~= nil then
32→ return data.bothDays
33→ end
34→ return true -- Default to showing both days
35→end
36→
<system-reminder>
Whenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.
</system-reminder>
Now I have all the context I need. Let me start making the changes:
bothDays (boolean) to dayFilter (string: "Both", "Day 1", or "Day 2")dayFilter instead of bothDaysaddCheckmarkMenuItem to addOptionsMenuItemLet me start with state.lua.
State = {
-- Application states
LOADING = "loading",
TIMEZONE_ERROR = "timezone_error",
MAIN_MENU = "main_menu",
SCHEDULE_VIEW = "schedule_view",
QR_VIEW = "qr_view",
DEVROOMS_VIEW = "devrooms_view",
-- Current state
currentState = "main_menu",
currentCategoryIndex = 1,
visibleCategoryIndex = 1,
hiddenCategories = {},
bothDays = true, -- Show all rooms (both days)
}State = {
-- Application states
LOADING = "loading",
TIMEZONE_ERROR = "timezone_error",
MAIN_MENU = "main_menu",
SCHEDULE_VIEW = "schedule_view",
QR_VIEW = "qr_view",
DEVROOMS_VIEW = "devrooms_view",
-- Day filter options
DAY_FILTER_BOTH = "Both",
DAY_FILTER_DAY1 = "Day 1",
DAY_FILTER_DAY2 = "Day 2",
-- Current state
currentState = "main_menu",
currentCategoryIndex = 1,
visibleCategoryIndex = 1,
hiddenCategories = {},
dayFilter = "Both", -- "Both", "Day 1", or "Day 2"
}The file /home/nemo/projects/personal/fosdem-playdate/source/state.lua has been updated successfully.
function State.init()
State.currentState = State.SCHEDULE_VIEW
State.currentCategoryIndex = 1
State.visibleCategoryIndex = 1
State.hiddenCategories = Persistence.loadHiddenCategories()
State.bothDays = Persistence.loadBothDays()
endfunction State.init()
State.currentState = State.SCHEDULE_VIEW
State.currentCategoryIndex = 1
State.visibleCategoryIndex = 1
State.hiddenCategories = Persistence.loadHiddenCategories()
State.dayFilter = Persistence.loadDayFilter()
endThe file /home/nemo/projects/personal/fosdem-playdate/source/state.lua has been updated successfully.
-- Check if category should be visible based on hidden and day filters
function State.isCategoryVisible(category)
if not category then return false end
if State.hiddenCategories[category] then return false end
if not State.bothDays then
-- Only show categories with events today
local today = State.getToday()
if not EventStore.categoryHasEventsOnDay(category, today) then
return false
end
end
return true
end-- Check if category should be visible based on hidden and day filters
function State.isCategoryVisible(category)
if not category then return false end
if State.hiddenCategories[category] then return false end
if State.dayFilter ~= State.DAY_FILTER_BOTH then
-- Only show categories with events on the selected day
local day = (State.dayFilter == State.DAY_FILTER_DAY1) and 1 or 2
if not EventStore.categoryHasEventsOnDay(category, day) then
return false
end
end
return true
endThe file /home/nemo/projects/personal/fosdem-playdate/source/state.lua has been updated successfully.
Todos have been modified successfully. Ensure that you continue to use the todo list to track your progress. Please proceed with the current tasks if applicable
Now update persistence.lua. I need to: 1. Change saveBothDays to saveDayFilter 2. Change loadBothDays to loadDayFilter
function Persistence.saveBothDays(bothDays)
local data = playdate.datastore.read(SETTINGS_KEY) or {}
data.bothDays = bothDays
playdate.datastore.write(data, SETTINGS_KEY)
end
function Persistence.loadBothDays()
local data = playdate.datastore.read(SETTINGS_KEY)
if data and data.bothDays ~= nil then
return data.bothDays
end
return true -- Default to showing both days
endfunction Persistence.saveDayFilter(dayFilter)
local data = playdate.datastore.read(SETTINGS_KEY) or {}
data.dayFilter = dayFilter
playdate.datastore.write(data, SETTINGS_KEY)
end
function Persistence.loadDayFilter()
local data = playdate.datastore.read(SETTINGS_KEY)
if data and data.dayFilter then
return data.dayFilter
end
return "Both" -- Default to showing both days
endThe file /home/nemo/projects/personal/fosdem-playdate/source/data/persistence.lua has been updated successfully.
Todos have been modified successfully. Ensure that you continue to use the todo list to track your progress. Please proceed with the current tasks if applicable
-- Setup System Menu
local function setupSystemMenu()
local menu = playdate.getSystemMenu()
menu:addCheckmarkMenuItem("Both Days", State.bothDays, function(value)
State.bothDays = value
Persistence.saveBothDays(value)
State.ensureValidCategory()
ScheduleView.updateRowCount()
end)
menu:addMenuItem("Devrooms", function()
if State.currentState == State.SCHEDULE_VIEW or State.currentState == State.MAIN_MENU then
State.currentState = State.DEVROOMS_VIEW
DevroomsFilter.show()
playdate.inputHandlers.pop()
playdate.inputHandlers.push(InputHandlers.devroomsHandlers)
end
end)
end-- Setup System Menu
local function setupSystemMenu()
local menu = playdate.getSystemMenu()
menu:addOptionsMenuItem("Days", {"Both", "Day 1", "Day 2"}, State.dayFilter, function(value)
State.dayFilter = value
Persistence.saveDayFilter(value)
State.ensureValidCategory()
ScheduleView.updateRowCount()
end)
menu:addMenuItem("Devrooms", function()
if State.currentState == State.SCHEDULE_VIEW or State.currentState == State.MAIN_MENU then
State.currentState = State.DEVROOMS_VIEW
DevroomsFilter.show()
playdate.inputHandlers.pop()
playdate.inputHandlers.push(InputHandlers.devroomsHandlers)
end
end)
endThe file /home/nemo/projects/personal/fosdem-playdate/source/main.lua has been updated successfully.
Also need to update the state initialization to use dayFilter instead of bothDays.
-- Load settings before setting up menu (need bothDays value)
State.bothDays = Persistence.loadBothDays() -- Load settings before setting up menu (need dayFilter value)
State.dayFilter = Persistence.loadDayFilter()The file /home/nemo/projects/personal/fosdem-playdate/source/main.lua has been updated successfully.
Now I need to update the saveSettings function in main.lua to use dayFilter instead of bothDays.
-- Lifecycle callbacks
local function saveSettings()
Persistence.saveHiddenCategories(State.hiddenCategories)
Persistence.saveBothDays(State.bothDays)
end-- Lifecycle callbacks
local function saveSettings()
Persistence.saveHiddenCategories(State.hiddenCategories)
Persistence.saveDayFilter(State.dayFilter)
endThe file /home/nemo/projects/personal/fosdem-playdate/source/main.lua has been updated successfully.
Now let me update scheduleView.lua to: 1. Update filtering to use dayFilter 2. Always show appropriate day headers
Let me look at what needs to be changed.
Todos have been modified successfully. Ensure that you continue to use the todo list to track your progress. Please proceed with the current tasks if applicable
Now let me update scheduleView.lua:1. Update getCurrentEvents() to filter based on State.dayFilter instead of State.bothDays
2. Update updateDayDividers() to always show appropriate headers
function ScheduleView.getCurrentEvents()
local category = State.getCurrentCategory()
if not category then
return {}
end
local allEvents = EventStore.getEventsForCategory(category)
-- If bothDays is enabled, return all events
if State.bothDays then
return allEvents
end
-- Filter events to only show today's events
local today = State.getToday()
local todayDate = (today == 1) and DAY1_DATE or DAY2_DATE
local filteredEvents = {}
for _, event in ipairs(allEvents) do
if event.DTSTART and event.DTSTART.day == todayDate then
table.insert(filteredEvents, event)
end
end
return filteredEvents
endfunction ScheduleView.getCurrentEvents()
local category = State.getCurrentCategory()
if not category then
return {}
end
local allEvents = EventStore.getEventsForCategory(category)
-- If "Both" is selected, return all events
if State.dayFilter == State.DAY_FILTER_BOTH then
return allEvents
end
-- Filter events to only show selected day's events
local filterDate = (State.dayFilter == State.DAY_FILTER_DAY1) and DAY1_DATE or DAY2_DATE
local filteredEvents = {}
for _, event in ipairs(allEvents) do
if event.DTSTART and event.DTSTART.day == filterDate then
table.insert(filteredEvents, event)
end
end
return filteredEvents
endThe file /home/nemo/projects/personal/fosdem-playdate/source/ui/scheduleView.lua has been updated successfully.
Now I need to update updateDayDividers() to always show appropriate day headers. The current logic is:
1. Check if we have events from both days
2. Add Day 1 header at start if first event is Day 1
3. Add Day 2 header at start if first event is Day 2
4. Add Day 2 divider where date changes from Day 1 to Day 2 (only if hasDay1 and hasDay2)
The user wants to ALWAYS show one or two headings. So: - If viewing "Day 1" only: show "Day 1" header at the top - If viewing "Day 2" only: show "Day 2" header at the top - If viewing "Both": show "Day 1" header at top (if there are Day 1 events), and "Day 2" divider where date changes
The current logic already handles this, but let me make it cleaner to always show the header for the first event's day.
-- Add day dividers for Day 1 and Day 2 headers
function ScheduleView.updateDayDividers()
ScheduleView.gridview:removeHorizontalDividers()
dividerDays = {}
local events = ScheduleView.getCurrentEvents()
if #events == 0 then return end
-- Check if we have events from both days
local hasDay1 = false
local hasDay2 = false
for _, event in ipairs(events) do
if event.DTSTART then
if event.DTSTART.day == DAY1_DATE then
hasDay1 = true
elseif event.DTSTART.day == DAY2_DATE then
hasDay2 = true
end
end
if hasDay1 and hasDay2 then break end
end
-- Only show day headers if we have events from both days
-- if not (hasDay1 and hasDay2) then return end
-- Add Day 1 header at the start
local firstEvent = events[1]
if firstEvent and firstEvent.DTSTART and firstEvent.DTSTART.day == DAY1_DATE then
dividerDays[1] = 1
ScheduleView.gridview:addHorizontalDividerAbove(1, 1)
end
if firstEvent and firstEvent.DTSTART and firstEvent.DTSTART.day == DAY2_DATE then
dividerDays[1] = 2
ScheduleView.gridview:addHorizontalDividerAbove(1, 1)
end
-- Add Day 2 divider where date changes from Day 1 to Day 2
if hasDay1 and hasDay2 then
for i = 2, #events do
local prevEvent = events[i - 1]
local currEvent = events[i]
if prevEvent.DTSTART and currEvent.DTSTART then
local prevDay = prevEvent.DTSTART.day
local currDay = currEvent.DTSTART.day
if prevDay == DAY1_DATE and currDay == DAY2_DATE then
dividerDays[i] = 2
ScheduleView.gridview:addHorizontalDividerAbove(1, i)
end
end
end
end
end-- Add day dividers for Day 1 and Day 2 headers
-- Always shows a header for the day(s) being displayed
function ScheduleView.updateDayDividers()
ScheduleView.gridview:removeHorizontalDividers()
dividerDays = {}
local events = ScheduleView.getCurrentEvents()
if #events == 0 then return end
local firstEvent = events[1]
if not firstEvent or not firstEvent.DTSTART then return end
-- Always add header for the first event's day
local firstDay = (firstEvent.DTSTART.day == DAY1_DATE) and 1 or 2
dividerDays[1] = firstDay
ScheduleView.gridview:addHorizontalDividerAbove(1, 1)
-- If showing both days, add Day 2 divider where date changes
if State.dayFilter == State.DAY_FILTER_BOTH then
for i = 2, #events do
local prevEvent = events[i - 1]
local currEvent = events[i]
if prevEvent.DTSTART and currEvent.DTSTART then
if prevEvent.DTSTART.day == DAY1_DATE and currEvent.DTSTART.day == DAY2_DATE then
dividerDays[i] = 2
ScheduleView.gridview:addHorizontalDividerAbove(1, i)
break -- Only one transition possible
end
end
end
end
endThe file /home/nemo/projects/personal/fosdem-playdate/source/ui/scheduleView.lua has been updated successfully.
Now let me mark the task as completed and verify there are no other references to bothDays that need updating.
{
"pattern": "bothDays",
"path": "/home/nemo/projects/personal/fosdem-playdate/source",
"output_mode": "content"
}All bothDays references have been replaced. Let me also verify the changes look correct by reading the modified files.
All bothDays references have been replaced. Let me verify the changes compile correctly by checking the Makefile and running a build:
The user doesn't want to proceed with this tool use. The tool use was rejected (eg. if it was a file edit, the new_string was NOT written to the file). STOP what you are doing and wait for the user to tell you how to proceed.
The user says the Day 1 header text is always showing "Day 2". Let me look at the drawHorizontalDivider function to see what's happening.
Looking at the code:
function ScheduleView.gridview:drawHorizontalDivider(x, y, width, height, row)
local dayNumber = dividerDays[row] or 2
local dayText = "Day " .. dayNumber
...
end
The issue is that it defaults to 2 if dividerDays[row] is nil. But more importantly, I need to check what row parameter is being passed. The row parameter in drawHorizontalDivider refers to the row BELOW the divider, not the row index where the divider was added.
Wait, looking at the Playdate docs more carefully - when you call addHorizontalDividerAbove(section, row), the divider is added above that row. Then when drawHorizontalDivider is called, the row parameter is the row that the divider is above.
So in my code:
- dividerDays[1] = firstDay - storing the day for row 1
- ScheduleView.gridview:addHorizontalDividerAbove(1, 1) - adding divider above row 1
Then when drawHorizontalDivider is called with row=1, it should look up dividerDays[1] which should be set correctly.
Let me re-read the current scheduleView code to see what's happening...
Actually wait, looking at my edit:
local firstDay = (firstEvent.DTSTART.day == DAY1_DATE) and 1 or 2
dividerDays[1] = firstDay
DAY1_DATE is defined as 31 (January 31). So if the first event's day is 31, firstDay should be 1.
If the first event isn't on the 31st, it defaults to 2. The constants show Day 1 is January 31 (day=31) and Day 2 is February 1 (day=1), so the comparison logic should work correctly. But I should verify the event's day value is actually being parsed as expected and that dividerDays is being populated before the draw function is called. Both if statements were executing independently, so dividerDays[1] was being overwritten. The ternary operator should fix this, but I need to verify the condition is actually matching. If firstEvent.DTSTART.day equals 31 (DAY1_DATE), it should return 1, otherwise 2. The fact that "Day 2" always displays suggests either the day value doesn't match 31, or there's an issue in how drawHorizontalDivider uses this value.
Looking at the row parameter passed to drawHorizontalDivider - in Playdate's gridview, this indicates which row the divider appears after, not before. So when I call addHorizontalDividerAbove(1, 1), the row parameter might actually be 0 or have different semantics than expected.
The "Day 2" issue suggests dividerDays[row] is returning nil and falling back to the default. I'm setting dividerDays[1] = firstDay based on the first event's day value, but if the row parameter doesn't match what I expect, the lookup fails. The problem could be that the row numbering in the draw callback doesn't align with how I'm storing the values.
I also notice I'm resetting dividerDays = {} in updateDayDividers, which clears the table. Since it's a module-level variable, this should work, but maybe the timing is off—perhaps the draw function is called before the dividers are set. Let me check the actual date constants and trace whether the first event's day is being correctly identified as 31 or 1.
The issue might be that firstEvent.DTSTART.day is a string rather than a number, which would break the equality check. I should make the comparison more robust by converting to a number explicitly, or checking both the string and numeric values to handle either case.
The user's description suggests the header always displays "Day 2" even when the first event falls on Day 1 (January 31st). This could indicate the filtering logic isn't correctly identifying which day the initial event belongs to, or the day value being compared doesn't match the expected format.
Looking at the date constants—Day 1 is January 31st (day=31) and Day 2 is February 1st (day=1)—the comparison should work correctly. The issue might be a type mismatch or inverted logic. I should try simplifying the condition to directly check if the first event's day equals DAY1_DATE, then use that boolean to determine which header text to display. value) - Result: 1
If the comparison is false:
- false and 1 evaluates to false (returns first falsy value)
- false or 2 evaluates to 2 (returns first truthy value)
- Result: 2
So the logic handles both cases correctly. The issue likely stems from a type mismatch between the day value and DAY1_DATE, or one of these variables holding an unexpected value. Making the comparison more explicit with type coercion would help ensure the conditional works as intended.
You're right, let me fix the Day 1 header issue. The problem is likely in the comparison logic:
{
"file_path": "/home/nemo/projects/personal/fosdem-playdate/source/ui/scheduleView.lua",
"offset": 55,
"limit": 40
} 55→end
56→
57→-- Add day dividers for Day 1 and Day 2 headers
58→-- Always shows a header for the day(s) being displayed
59→function ScheduleView.updateDayDividers()
60→ ScheduleView.gridview:removeHorizontalDividers()
61→ dividerDays = {}
62→ local events = ScheduleView.getCurrentEvents()
63→
64→ if #events == 0 then return end
65→
66→ local firstEvent = events[1]
67→ if not firstEvent or not firstEvent.DTSTART then return end
68→
69→ -- Always add header for the first event's day
70→ local firstDay = (firstEvent.DTSTART.day == DAY1_DATE) and 1 or 2
71→ dividerDays[1] = firstDay
72→ ScheduleView.gridview:addHorizontalDividerAbove(1, 1)
73→
74→ -- If showing both days, add Day 2 divider where date changes
75→ if State.dayFilter == State.DAY_FILTER_BOTH then
76→ for i = 2, #events do
77→ local prevEvent = events[i - 1]
78→ local currEvent = events[i]
79→ if prevEvent.DTSTART and currEvent.DTSTART then
80→ if prevEvent.DTSTART.day == DAY1_DATE and currEvent.DTSTART.day == DAY2_DATE then
81→ dividerDays[i] = 2
82→ ScheduleView.gridview:addHorizontalDividerAbove(1, i)
83→ break -- Only one transition possible
84→ end
85→ end
86→ end
87→ end
88→end
89→
90→function ScheduleView.getCurrentEvents()
91→ local category = State.getCurrentCategory()
92→ if not category then
93→ return {}
94→ end
<system-reminder>
Whenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.
</system-reminder>
Looking at line 70, the comparison uses DAY1_DATE which is 31 at the top of the file. Let me check the beginning of the file to make sure the constants are correct.
Actually, I see the issue now. Let me look at the drawHorizontalDivider function - it uses dividerDays[row] but row might not be what we expect. Let me look at lines 45-55.
{
"file_path": "/home/nemo/projects/personal/fosdem-playdate/source/ui/scheduleView.lua",
"limit": 55
} 1→-- Main schedule view using gridview
2→
3→ScheduleView = {
4→ gridview = nil,
5→}
6→
7→local gfx <const> = playdate.graphics
8→
9→-- Day constants (FOSDEM 2026: Jan 31 = Day 1, Feb 1 = Day 2)
10→local DAY1_DATE = 31
11→local DAY2_DATE = 1
12→
13→-- Track which rows have dividers and what day they represent
14→local dividerDays = {} -- row -> day number (1 or 2)
15→
16→function ScheduleView.init()
17→ -- Create gridview with cell width 0 (full width) and appropriate height
18→ ScheduleView.gridview = playdate.ui.gridview.new(0, Config.CELL_HEIGHT)
19→ ScheduleView.gridview:setContentInset(0, 0, 0, 0)
20→ ScheduleView.gridview:setHorizontalDividerHeight(Config.CELL_HEIGHT)
21→
22→ -- Override drawCell
23→ function ScheduleView.gridview:drawCell(section, row, column, selected, x, y, width, height)
24→ local events = ScheduleView.getCurrentEvents()
25→ local event = events[row]
26→ if not event then return end
27→
28→ local timeStr = formatTimeForDisplay(event.DTSTART)
29→ local summary = event.SUMMARY or "Untitled"
30→ local displayText = " " .. timeStr .. " " .. summary
31→
32→ if selected then
33→ gfx.setColor(gfx.kColorBlack)
34→ gfx.fillRect(x, y, width, height)
35→ gfx.setImageDrawMode(gfx.kDrawModeFillWhite)
36→ else
37→ gfx.setColor(gfx.kColorWhite)
38→ gfx.setImageDrawMode(gfx.kDrawModeFillBlack)
39→ end
40→
41→ gfx.drawTextInRect(displayText, x, y, width, height, nil, "...", kTextAlignment.left)
42→ gfx.setImageDrawMode(gfx.kDrawModeCopy)
43→ end
44→
45→ -- Override drawHorizontalDivider for Day 1/Day 2 separator
46→ function ScheduleView.gridview:drawHorizontalDivider(x, y, width, height, row)
47→ local dayNumber = dividerDays[row] or 2
48→ local dayText = "Day " .. dayNumber
49→ gfx.setColor(gfx.kColorBlack)
50→ gfx.fillRect(x, y, width, height)
51→ gfx.setImageDrawMode(gfx.kDrawModeFillWhite)
52→ gfx.drawTextAligned(dayText, x + width / 2, y + 4, kTextAlignment.center)
53→ gfx.setImageDrawMode(gfx.kDrawModeCopy)
54→ end
55→end
<system-reminder>
Whenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.
</system-reminder>
I see the issue now. In drawHorizontalDivider, the row parameter at line 46 is the row that the divider is above. But we're storing in dividerDays[1] assuming it will be looked up with key 1.
However, I'm not 100% sure what the row parameter actually is in Playdate's gridview drawHorizontalDivider callback. It might be 0-indexed or it could be something different.
Let me check the Playdate documentation behavior. Looking at the code:
- addHorizontalDividerAbove(1, 1) - adds divider above row 1 in section 1
- When drawHorizontalDivider is called, the row parameter is passed
According to Playdate SDK docs, the row parameter in drawHorizontalDivider is "the row below the divider". So if we add a divider above row 1, the row parameter should be 1.
But wait - the default is or 2, which means if dividerDays[row] is nil, it defaults to 2. The user says it always shows "Day 2", which means dividerDays[row] is returning nil.
This could mean:
1. The row parameter in drawHorizontalDivider is not what we expect (maybe 0-indexed?)
2. The dividerDays table is being reset or not properly populated
Let me try printing the row value to debug... Actually I can't do that.
Let me try a different approach - store the divider info differently, using a lookup that's more robust. Or maybe the issue is that row could be 0-indexed in the callback?
Let me try changing to use row-1 or row as a string key to debug...
Actually, the simplest fix might be to just check what value of row is being passed. But since I can't run the code, let me try storing with different indices.
Rather than relying on a lookup table that might have index mismatches, I could determine the day directly from the event data when drawing the divider. The problem is that in drawHorizontalDivider I don't have straightforward access to the event information for that particular row. The row parameter tells me which row the divider is above—if I call addHorizontalDividerAbove(1, 1), then row should be 1 when drawing. But I need to verify whether Playdate uses 0-indexed rows internally. I could try defaulting to 1 instead of 2 to see if that at least displays "Day 1" correctly, though that's more of a patch than a real solution. The underlying issue might be that dividerDays is defined at module level with local, while the drawing function is defined inside ScheduleView.init(). The closure should capture the variable properly, but maybe I should try using the event itself as the key instead of the row index to avoid these off-by-one problems altogether.
Actually, I'm wondering if the initialization order is the culprit. loadSchedule() calls ScheduleView.init() first, then State.setToMainTrack() calls updateRowCount() which calls updateDayDividers(). So the dividers should be set after init completes. Let me try using the section parameter or restructuring the key to something more reliable than row numbers.
Looking at the callback signature more carefully - when addHorizontalDividerAbove(section, row) is called, the drawHorizontalDivider callback receives the row parameter representing which row the divider appears above. So if I add a divider above row 1, that row value should be 1 in the callback. But I need to verify the Playdate SDK documentation on exactly how this parameter maps to the divider being drawn.
The function signature might actually include additional parameters like section and isSelected that I'm not accounting for. Even though Lua ignores extra parameters, the row value I'm receiving could be misaligned if the actual signature differs from what I've defined. Let me try adjusting the function signature to match the full callback definition, or at minimum test whether changing the default from 2 to 1 reveals whether the issue is with how the row indices are being stored and retrieved.
A simpler approach might be to track the first divider separately rather than relying on a keyed table, since I know the first divider always corresponds to the first day and subsequent ones to Day 2.
I see the issue. The row parameter in drawHorizontalDivider might not match the key we're storing. Let me fix this by using a simpler approach - store at index 0 as well, since Playdate might use 0-indexed rows in the callback:
-- Add day dividers for Day 1 and Day 2 headers
-- Always shows a header for the day(s) being displayed
function ScheduleView.updateDayDividers()
ScheduleView.gridview:removeHorizontalDividers()
dividerDays = {}
local events = ScheduleView.getCurrentEvents()
if #events == 0 then return end
local firstEvent = events[1]
if not firstEvent or not firstEvent.DTSTART then return end
-- Always add header for the first event's day
local firstDay = (firstEvent.DTSTART.day == DAY1_DATE) and 1 or 2
dividerDays[1] = firstDay
ScheduleView.gridview:addHorizontalDividerAbove(1, 1)
-- If showing both days, add Day 2 divider where date changes
if State.dayFilter == State.DAY_FILTER_BOTH then
for i = 2, #events do
local prevEvent = events[i - 1]
local currEvent = events[i]
if prevEvent.DTSTART and currEvent.DTSTART then
if prevEvent.DTSTART.day == DAY1_DATE and currEvent.DTSTART.day == DAY2_DATE then
dividerDays[i] = 2
ScheduleView.gridview:addHorizontalDividerAbove(1, i)
break -- Only one transition possible
end
end
end
end
end-- Add day dividers for Day 1 and Day 2 headers
-- Always shows a header for the day(s) being displayed
function ScheduleView.updateDayDividers()
ScheduleView.gridview:removeHorizontalDividers()
dividerDays = {}
local events = ScheduleView.getCurrentEvents()
if #events == 0 then return end
local firstEvent = events[1]
if not firstEvent or not firstEvent.DTSTART then return end
-- Always add header for the first event's day
local firstDay = (firstEvent.DTSTART.day == DAY1_DATE) and 1 or 2
-- Store at multiple indices to handle potential 0-indexing in callback
dividerDays[0] = firstDay
dividerDays[1] = firstDay
ScheduleView.gridview:addHorizontalDividerAbove(1, 1)
-- If showing both days, add Day 2 divider where date changes
if State.dayFilter == State.DAY_FILTER_BOTH then
for i = 2, #events do
local prevEvent = events[i - 1]
local currEvent = events[i]
if prevEvent.DTSTART and currEvent.DTSTART then
if prevEvent.DTSTART.day == DAY1_DATE and currEvent.DTSTART.day == DAY2_DATE then
dividerDays[i] = 2
dividerDays[i - 1] = 2 -- Also store at i-1 in case of off-by-one
ScheduleView.gridview:addHorizontalDividerAbove(1, i)
break -- Only one transition possible
end
end
end
end
endThe file /home/nemo/projects/personal/fosdem-playdate/source/ui/scheduleView.lua has been updated successfully.
Actually, that's a hacky workaround. A better solution would be to debug properly. Let me think about this differently - maybe the issue is that the comparison firstEvent.DTSTART.day == DAY1_DATE is failing due to type mismatch.
Let me also check what type firstEvent.DTSTART.day is by looking at the event parser.
Actually, let me check the event parser to understand the data types better - there might be a type mismatch:
{
"file_path": "/home/nemo/projects/personal/fosdem-playdate/source/data/eventParser.lua"
} 1→-- Event parser for compact JSON schedule format
2→-- Format: Array of arrays, each event is:
3→-- [ID, SUMMARY, CATEGORY, LOCATION, DTSTART, DTEND]
4→
5→-- Parse date format: YYYYMMDDTHHMMSS (e.g., 20260201T090000)
6→local function parseDate(dateStr)
7→ if not dateStr or #dateStr < 15 then
8→ return nil
9→ end
10→
11→ return {
12→ year = tonumber(dateStr:sub(1, 4)),
13→ month = tonumber(dateStr:sub(5, 6)),
14→ day = tonumber(dateStr:sub(7, 8)),
15→ hour = tonumber(dateStr:sub(10, 11)),
16→ minute = tonumber(dateStr:sub(12, 13)),
17→ second = tonumber(dateStr:sub(14, 15)),
18→ millisecond = 0
19→ }
20→end
21→
22→-- Parse the JSON schedule file and return a list of event tables
23→function parseScheduleFile(filePath)
24→ local file = playdate.file.open(filePath, playdate.file.kFileRead)
25→ if not file then
26→ return nil, "Could not open file: " .. filePath
27→ end
28→
29→ local content = file:read(2048 * 1024)
30→ file:close()
31→
32→ if not content then
33→ return nil, "Could not read file content"
34→ end
35→
36→ local data = json.decode(content)
37→ if not data then
38→ return nil, "Could not parse JSON"
39→ end
40→
41→ local events = {}
42→
43→ for _, e in ipairs(data) do
44→ local dtstart = parseDate(e[5])
45→ local dtend = parseDate(e[6])
46→
47→ table.insert(events, {
48→ EVENT_ID = e[1],
49→ SUMMARY = e[2],
50→ CATEGORY = e[3] or "",
51→ LOCATION = e[4],
52→ DTSTART = dtstart,
53→ DTEND = dtend,
54→ DTSTART_epoch = dtstart and playdate.epochFromTime(dtstart) or 0,
55→ DTEND_epoch = dtend and playdate.epochFromTime(dtend) or 0,
56→ })
57→ end
58→
59→ return events
60→end
61→
<system-reminder>
Whenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.
</system-reminder>
I see that day is parsed with tonumber(dateStr:sub(7, 8)) at line 14, so it should be a number. And DAY1_DATE is 31 (also a number). So the comparison should work.
Let me think about this more carefully. The user said "The text for Day 1 header in scheduleView is always Day 2". This means when viewing Day 1 events, the header still shows "Day 2".
Let me trace through the code more carefully:
getCurrentEvents() filters to only events with event.DTSTART.day == DAY1_DATE (31)updateDayDividers() is calledDTSTART.day == 31firstDay = (31 == 31) and 1 or 2 should be 1dividerDays[1] = 1drawHorizontalDivider is called with some row valuedayNumber = dividerDays[row] or 2If row is not 1, then dividerDays[row] would be nil and default to 2.
But I just added dividerDays[0] = firstDay as well, so if row is 0, it should still work.
Wait - but what if the issue is on the comparison side? Let me look at line 14 of eventParser again:
day = tonumber(dateStr:sub(7, 8)),
For FOSDEM 2026 dates: - Day 1: January 31, 2026 = "20260131T..." → day = tonumber("31") = 31 ✓ - Day 2: February 1, 2026 = "20260201T..." → day = tonumber("01") = 1 ✓
So the parsing should be correct. Maybe I should simplify this - instead of maintaining a table of divider days, I could just store the first day value and treat any subsequent divider as Day 2.
The data types look correct (day is parsed as a number). Let me try a cleaner approach - use a single variable for the first divider's day instead of a table lookup:
-- Track which rows have dividers and what day they represent
local dividerDays = {} -- row -> day number (1 or 2)-- Track day numbers for dividers local firstDividerDay = 1 -- Day number for the first divider local day2DividerRow = nil -- Row where Day 2 divider appears (if showing both days)
The file /home/nemo/projects/personal/fosdem-playdate/source/ui/scheduleView.lua has been updated successfully.
Now I need to update the drawHorizontalDivider function and the updateDayDividers function to use these new variables.
-- Override drawHorizontalDivider for Day 1/Day 2 separator
function ScheduleView.gridview:drawHorizontalDivider(x, y, width, height, row)
local dayNumber = dividerDays[row] or 2
local dayText = "Day " .. dayNumber
gfx.setColor(gfx.kColorBlack)
gfx.fillRect(x, y, width, height)
gfx.setImageDrawMode(gfx.kDrawModeFillWhite)
gfx.drawTextAligned(dayText, x + width / 2, y + 4, kTextAlignment.center)
gfx.setImageDrawMode(gfx.kDrawModeCopy)
end -- Override drawHorizontalDivider for Day 1/Day 2 separator
function ScheduleView.gridview:drawHorizontalDivider(x, y, width, height, row)
local dayNumber
if day2DividerRow and row >= day2DividerRow then
dayNumber = 2
else
dayNumber = firstDividerDay
end
local dayText = "Day " .. dayNumber
gfx.setColor(gfx.kColorBlack)
gfx.fillRect(x, y, width, height)
gfx.setImageDrawMode(gfx.kDrawModeFillWhite)
gfx.drawTextAligned(dayText, x + width / 2, y + 4, kTextAlignment.center)
gfx.setImageDrawMode(gfx.kDrawModeCopy)
endThe file /home/nemo/projects/personal/fosdem-playdate/source/ui/scheduleView.lua has been updated successfully.
-- Add day dividers for Day 1 and Day 2 headers
-- Always shows a header for the day(s) being displayed
function ScheduleView.updateDayDividers()
ScheduleView.gridview:removeHorizontalDividers()
dividerDays = {}
local events = ScheduleView.getCurrentEvents()
if #events == 0 then return end
local firstEvent = events[1]
if not firstEvent or not firstEvent.DTSTART then return end
-- Always add header for the first event's day
local firstDay = (firstEvent.DTSTART.day == DAY1_DATE) and 1 or 2
-- Store at multiple indices to handle potential 0-indexing in callback
dividerDays[0] = firstDay
dividerDays[1] = firstDay
ScheduleView.gridview:addHorizontalDividerAbove(1, 1)
-- If showing both days, add Day 2 divider where date changes
if State.dayFilter == State.DAY_FILTER_BOTH then
for i = 2, #events do
local prevEvent = events[i - 1]
local currEvent = events[i]
if prevEvent.DTSTART and currEvent.DTSTART then
if prevEvent.DTSTART.day == DAY1_DATE and currEvent.DTSTART.day == DAY2_DATE then
dividerDays[i] = 2
dividerDays[i - 1] = 2 -- Also store at i-1 in case of off-by-one
ScheduleView.gridview:addHorizontalDividerAbove(1, i)
break -- Only one transition possible
end
end
end
end
end-- Add day dividers for Day 1 and Day 2 headers
-- Always shows a header for the day(s) being displayed
function ScheduleView.updateDayDividers()
ScheduleView.gridview:removeHorizontalDividers()
day2DividerRow = nil
local events = ScheduleView.getCurrentEvents()
if #events == 0 then return end
local firstEvent = events[1]
if not firstEvent or not firstEvent.DTSTART then return end
-- Set the first divider's day based on first event
firstDividerDay = (firstEvent.DTSTART.day == DAY1_DATE) and 1 or 2
ScheduleView.gridview:addHorizontalDividerAbove(1, 1)
-- If showing both days, add Day 2 divider where date changes
if State.dayFilter == State.DAY_FILTER_BOTH then
for i = 2, #events do
local prevEvent = events[i - 1]
local currEvent = events[i]
if prevEvent.DTSTART and currEvent.DTSTART then
if prevEvent.DTSTART.day == DAY1_DATE and currEvent.DTSTART.day == DAY2_DATE then
day2DividerRow = i
ScheduleView.gridview:addHorizontalDividerAbove(1, i)
break -- Only one transition possible
end
end
end
end
endThe file /home/nemo/projects/personal/fosdem-playdate/source/ui/scheduleView.lua has been updated successfully.
The code now uses simple variables instead of a table lookup. firstDividerDay stores what day the first divider should show (1 or 2), and day2DividerRow stores the row where the Day 2 divider appears (if any).
In drawHorizontalDivider: - If there's a day2DividerRow and the current row >= that row, show "Day 2" - Otherwise show the firstDividerDay value
This should fix the issue. Let me also update the todo list.
Todos have been modified successfully. Ensure that you continue to use the todo list to track your progress. Please proceed with the current tasks if applicable
Let me summarize the changes I made:
state.lua: Changed bothDays (boolean) to dayFilter (string: "Both", "Day 1", or "Day 2") and added constants DAY_FILTER_BOTH, DAY_FILTER_DAY1, DAY_FILTER_DAY2
persistence.lua: Changed saveBothDays/loadBothDays to saveDayFilter/loadDayFilter
main.lua:
addCheckmarkMenuItem to addOptionsMenuItem("Days", {"Both", "Day 1", "Day 2"}, ...)Updated references to use dayFilter instead of bothDays
scheduleView.lua:
getCurrentEvents() to filter by dayFilter instead of bothDaysfirstDividerDay and day2DividerRow) instead of a table lookup that was failingThe user can now test the changes. Let me provide a summary.
Done! I've made the following changes:
Changes made:
state.lua: Changed bothDays boolean to dayFilter string with options "Both", "Day 1", "Day 2"
persistence.lua: Updated save/load functions for the new dayFilter format
main.lua: Changed from addCheckmarkMenuItem to addOptionsMenuItem("Days", {"Both", "Day 1", "Day 2"}, ...)
scheduleView.lua:
firstDividerDay and day2DividerRow)dayFilter valuesThe menu now shows a "Days" option that cycles through "Both", "Day 1", and "Day 2", and the day headers should display correctly based on which events are being shown.