The user is getting an error about network access needing to be requested from playdate.update(). Looking at the Playdate API docs:
playdate.network.http.new(server, [port], [usessl], [reason])
...Since the system uses a coroutine yield() to show the dialog to request access (if not already given), it cannot be called at load time or from an input handler or other system callback.
So the issue is that I'm calling NetworkSync.downloadSchedule() in the setup() function, which runs at load time - not from within playdate.update().
The fix is to defer the network request to happen during the update loop. I can use a flag to trigger the download on the first update cycle instead of during setup.
The network request can't be made at load time - it needs to happen from within playdate.update(). I'll add a deferred initialization pattern:
-- Local constants local gfx <const> = playdate.graphics -- Loading state message local loadingMessage = "Loading..."
-- Local constants local gfx <const> = playdate.graphics -- Loading state message local loadingMessage = "Loading..." -- Deferred initialization flag (network requests must happen from playdate.update) local needsInitialization = true local initializationStarted = false
The file /home/nemo/projects/personal/fosdem-playdate/source/main.lua has been updated successfully.
Now I need to modify the setup function to not make network requests, and add a deferred initialization that runs from playdate.update().
-- Application setup
local function setup()
-- Validate timezone
if not isValidTimezone() then
State.currentState = State.TIMEZONE_ERROR
print("Invalid timezone detected")
return
end
-- Setup system menu
setupSystemMenu()
-- Load or download schedule
if NetworkSync.scheduleExists() then
loadingMessage = "Loading schedule..."
-- Use a timer to allow the loading screen to draw first
playdate.timer.performAfterDelay(100, function()
loadSchedule()
end)
else
loadingMessage = "Downloading schedule..."
NetworkSync.downloadSchedule(function(success, error)
if success then
loadSchedule()
else
loadingMessage = "Download failed:\n" .. (error or "Unknown error")
print("Failed to download schedule: " .. (error or "unknown"))
end
end)
end
end-- Application setup (called at load time - no network requests allowed here)
local function setup()
-- Validate timezone
if not isValidTimezone() then
State.currentState = State.TIMEZONE_ERROR
needsInitialization = false
print("Invalid timezone detected")
return
end
-- Setup system menu
setupSystemMenu()
-- Mark that we need to initialize (will happen in first update cycle)
needsInitialization = true
State.currentState = State.LOADING
loadingMessage = "Loading..."
end
-- Deferred initialization (called from playdate.update - network requests allowed)
local function deferredInit()
if initializationStarted then
return
end
initializationStarted = true
if NetworkSync.scheduleExists() then
loadingMessage = "Loading schedule..."
-- Use a timer to allow the loading screen to draw first
playdate.timer.performAfterDelay(100, function()
loadSchedule()
end)
else
loadingMessage = "Downloading schedule..."
NetworkSync.downloadSchedule(function(success, error)
if success then
loadSchedule()
else
loadingMessage = "Download failed:\n" .. (error or "Unknown error")
print("Failed to download schedule: " .. (error or "unknown"))
end
end)
end
endThe file /home/nemo/projects/personal/fosdem-playdate/source/main.lua has been updated successfully.
Now I need to update the playdate.update() function to call deferredInit() when needed.
-- Main update loop
function playdate.update()
-- Handle different states
if State.currentState == State.TIMEZONE_ERROR then
WarningScreen.draw()
elseif State.currentState == State.LOADING then
drawLoadingScreen()
elseif State.currentState == State.SCHEDULE_VIEW then-- Main update loop
function playdate.update()
-- Run deferred initialization if needed (network requests must happen here)
if needsInitialization and not initializationStarted then
deferredInit()
end
-- Handle different states
if State.currentState == State.TIMEZONE_ERROR then
WarningScreen.draw()
elseif State.currentState == State.LOADING then
drawLoadingScreen()
elseif State.currentState == State.SCHEDULE_VIEW thenThe file /home/nemo/projects/personal/fosdem-playdate/source/main.lua has been updated successfully.
I should also update the "Refresh Schedule" menu item callback to handle this properly. When clicking refresh from the system menu, we're also in a callback context. Let me check that code.
Actually, looking at the API docs again:
playdate.menu:addMenuItem(title, callback)
...When this menu item is selected, the OS will:
Hide the System Menu.
Invoke your callback function.
Unpause your game and call playdate.gameWillResume.
The callback is invoked after the system menu is hidden, and then the game resumes with playdate.update() being called. So this should be okay since we're setting state and the actual network call could happen later.
But wait, looking at my code for the Refresh Schedule menu item:
menu:addMenuItem("Refresh Schedule", function()
State.currentState = State.LOADING
loadingMessage = "Downloading..."
NetworkSync.downloadSchedule(function(success, error)
...
end)
end)
This directly calls NetworkSync.downloadSchedule() from the menu callback, which might also have the same issue. Let me fix that to use a deferred pattern as well.
-- Deferred initialization flag (network requests must happen from playdate.update) local needsInitialization = true local initializationStarted = false
-- Deferred initialization flags (network requests must happen from playdate.update) local needsInitialization = true local initializationStarted = false local needsRefresh = false
The file /home/nemo/projects/personal/fosdem-playdate/source/main.lua has been updated successfully.
Now I need to update the menu item to just set the flag, and update the playdate.update() to handle the refresh request.
menu:addMenuItem("Refresh Schedule", function()
State.currentState = State.LOADING
loadingMessage = "Downloading..."
NetworkSync.downloadSchedule(function(success, error)
if success then
loadSchedule()
else
loadingMessage = "Download failed:\n" .. (error or "Unknown error")
end
end)
end) menu:addMenuItem("Refresh Schedule", function()
-- Set flag to trigger download in next update cycle
needsRefresh = true
State.currentState = State.LOADING
loadingMessage = "Downloading..."
end)<tool_use_error>String to replace not found in file.
String: menu:addMenuItem("Refresh Schedule", function()
State.currentState = State.LOADING
loadingMessage = "Downloading..."
NetworkSync.downloadSchedule(function(success, error)
if success then
loadSchedule()
else
loadingMessage = "Download failed:\n" .. (error or "Unknown error")
end
end)
end)</tool_use_error> 1→-- FOSDEM 2026 Playdate Schedule Reader
2→-- Main entry point
3→
4→-- Import CoreLibs
5→import "CoreLibs/object"
6→import "CoreLibs/graphics"
7→import "CoreLibs/ui"
8→import "CoreLibs/timer"
9→import "CoreLibs/nineslice"
10→import "CoreLibs/qrcode"
11→
12→-- Import application modules
13→import "config"
14→import "utils/dateUtils"
15→import "utils/timeUtils"
16→import "data/persistence"
17→import "data/eventStore"
18→import "data/icsParser"
19→import "data/networkSync"
20→import "state"
21→import "ui/warningScreen"
22→import "ui/scheduleView"
23→import "ui/qrOverlay"
24→import "ui/devroomsFilter"
25→import "input/inputHandlers"
26→
27→-- Local constants
28→local gfx <const> = playdate.graphics
29→
30→-- Loading state message
31→local loadingMessage = "Loading..."
32→
33→-- Deferred initialization flags (network requests must happen from playdate.update)
34→local needsInitialization = true
35→local initializationStarted = false
36→local needsRefresh = false
37→
38→-- Setup System Menu
39→local function setupSystemMenu()
40→ local menu = playdate.getSystemMenu()
41→
42→ menu:addMenuItem("Refresh Schedule", function()
43→ State.currentState = State.LOADING
44→ loadingMessage = "Downloading..."
45→ NetworkSync.downloadSchedule(function(success, error)
46→ if success then
47→ loadSchedule()
48→ else
49→ loadingMessage = "Download failed:\n" .. (error or "Unknown error")
50→ -- Stay in loading state to show error
51→ end
52→ end)
53→ end)
54→
55→ menu:addMenuItem("Devrooms", function()
56→ if State.currentState == State.SCHEDULE_VIEW then
57→ State.currentState = State.DEVROOMS_VIEW
58→ DevroomsFilter.show()
59→ playdate.inputHandlers.push(InputHandlers.devroomsHandlers)
60→ end
61→ end)
62→end
63→
64→-- Load and parse the schedule
65→function loadSchedule()
66→ loadingMessage = "Parsing schedule..."
67→
68→ local events, error = parseICSFile(Config.ICS_FILE_PATH)
69→
70→ if not events then
71→ loadingMessage = "Parse error:\n" .. (error or "Unknown error")
72→ print("Failed to parse ICS file: " .. (error or "unknown"))
73→ return
74→ end
75→
76→ if #events == 0 then
77→ loadingMessage = "No events found in schedule"
78→ return
79→ end
80→
81→ -- Initialize event store
82→ EventStore.init(events)
83→
84→ -- Initialize state
85→ State.init()
86→
87→ -- Initialize UI components
88→ ScheduleView.init()
89→ DevroomsFilter.init()
90→
91→ -- Set initial category to Main Track
92→ State.setToMainTrack()
93→
94→ -- Switch to schedule view
95→ State.currentState = State.SCHEDULE_VIEW
96→ playdate.inputHandlers.push(InputHandlers.scheduleHandlers)
97→
98→ print("Schedule loaded successfully!")
99→end
100→
101→-- Application setup (called at load time - no network requests allowed here)
102→local function setup()
103→ -- Validate timezone
104→ if not isValidTimezone() then
105→ State.currentState = State.TIMEZONE_ERROR
106→ needsInitialization = false
107→ print("Invalid timezone detected")
108→ return
109→ end
110→
111→ -- Setup system menu
112→ setupSystemMenu()
113→
114→ -- Mark that we need to initialize (will happen in first update cycle)
115→ needsInitialization = true
116→ State.currentState = State.LOADING
117→ loadingMessage = "Loading..."
118→end
119→
120→-- Deferred initialization (called from playdate.update - network requests allowed)
121→local function deferredInit()
122→ if initializationStarted then
123→ return
124→ end
125→ initializationStarted = true
126→
127→ if NetworkSync.scheduleExists() then
128→ loadingMessage = "Loading schedule..."
129→ -- Use a timer to allow the loading screen to draw first
130→ playdate.timer.performAfterDelay(100, function()
131→ loadSchedule()
132→ end)
133→ else
134→ loadingMessage = "Downloading schedule..."
135→ NetworkSync.downloadSchedule(function(success, error)
136→ if success then
137→ loadSchedule()
138→ else
139→ loadingMessage = "Download failed:\n" .. (error or "Unknown error")
140→ print("Failed to download schedule: " .. (error or "unknown"))
141→ end
142→ end)
143→ end
144→end
145→
146→-- Draw loading screen
147→local function drawLoadingScreen()
148→ gfx.clear(gfx.kColorWhite)
149→
150→ -- Draw title
151→ gfx.drawTextAligned("*FOSDEM Schedule*", 200, 80, kTextAlignment.center)
152→
153→ -- Draw loading message
154→ gfx.drawTextAligned(loadingMessage, 200, 120, kTextAlignment.center)
155→
156→ -- Draw simple spinner animation
157→ local frame = math.floor(playdate.getCurrentTimeMilliseconds() / 200) % 4
158→ local spinnerChars = { "|", "/", "-", "\\" }
159→ gfx.drawTextAligned(spinnerChars[frame + 1], 200, 150, kTextAlignment.center)
160→end
161→
162→-- Main update loop
163→function playdate.update()
164→ -- Run deferred initialization if needed (network requests must happen here)
165→ if needsInitialization and not initializationStarted then
166→ deferredInit()
167→ end
168→
169→ -- Handle different states
170→ if State.currentState == State.TIMEZONE_ERROR then
171→ WarningScreen.draw()
172→ elseif State.currentState == State.LOADING then
173→ drawLoadingScreen()
174→ elseif State.currentState == State.SCHEDULE_VIEW then
175→ gfx.clear(gfx.kColorWhite)
176→ ScheduleView.draw()
177→ elseif State.currentState == State.QR_VIEW then
178→ gfx.clear(gfx.kColorWhite)
179→ ScheduleView.draw() -- Draw schedule in background
180→ QROverlay.draw() -- Draw overlay on top
181→ elseif State.currentState == State.DEVROOMS_VIEW then
182→ DevroomsFilter.draw()
183→ end
184→
185→ -- Required for gridview animations, QR code generation, and timers
186→ playdate.timer.updateTimers()
187→end
188→
189→-- Lifecycle callbacks
190→function playdate.gameWillTerminate()
191→ Persistence.saveHiddenCategories(State.hiddenCategories)
192→end
193→
194→function playdate.deviceWillSleep()
195→ Persistence.saveHiddenCategories(State.hiddenCategories)
196→end
197→
198→function playdate.deviceWillLock()
199→ Persistence.saveHiddenCategories(State.hiddenCategories)
200→end
201→
202→-- Start the application
203→setup()
204→
<system-reminder>
Whenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.
</system-reminder>
Now I can see the exact content. Let me fix both the menu item and add handling for the refresh in the update loop.
menu:addMenuItem("Refresh Schedule", function()
State.currentState = State.LOADING
loadingMessage = "Downloading..."
NetworkSync.downloadSchedule(function(success, error)
if success then
loadSchedule()
else
loadingMessage = "Download failed:\n" .. (error or "Unknown error")
-- Stay in loading state to show error
end
end)
end) menu:addMenuItem("Refresh Schedule", function()
-- Set flag to trigger download in next update cycle
-- (network requests must happen from playdate.update)
needsRefresh = true
State.currentState = State.LOADING
loadingMessage = "Downloading..."
end)The file /home/nemo/projects/personal/fosdem-playdate/source/main.lua has been updated successfully.
-- Main update loop
function playdate.update()
-- Run deferred initialization if needed (network requests must happen here)
if needsInitialization and not initializationStarted then
deferredInit()
end-- Main update loop
function playdate.update()
-- Run deferred initialization if needed (network requests must happen here)
if needsInitialization and not initializationStarted then
deferredInit()
end
-- Handle deferred refresh request
if needsRefresh then
needsRefresh = false
NetworkSync.downloadSchedule(function(success, error)
if success then
loadSchedule()
else
loadingMessage = "Download failed:\n" .. (error or "Unknown error")
end
end)
endThe file /home/nemo/projects/personal/fosdem-playdate/source/main.lua has been updated successfully.
Good. Now the network requests happen from within playdate.update() where they're allowed. The setup() function just sets flags, and the actual network calls are made during the update loop.
Fixed. Network requests now happen from within playdate.update():
setup() just sets flags (needsInitialization, needsRefresh)playdate.update() checks the flags and makes the actual network callsConvert smartquotes to plain quotes everywhere. Switch the category Title to two lines if it is too long. The schedule list is white on white so text is not visible for event titles. The app name is now Kurbelfahrplan (changed in @source/pdxinfo already). I don't see the devroom location anywhere either - it should be in the top right.
The user has several issues to fix:
Let me address these one by one.
First, let me search for smartquotes in the codebase.
{
"pattern": "[\"\"'']",
"path": "/home/nemo/projects/personal/fosdem-playdate/source",
"output_mode": "content"
}{
"file_path": "/home/nemo/projects/personal/fosdem-playdate/source/ui/scheduleView.lua"
} 1→-- Main schedule view using gridview
2→
3→ScheduleView = {
4→ gridview = nil,
5→}
6→
7→local gfx <const> = playdate.graphics
8→
9→function ScheduleView.init()
10→ -- Create gridview with cell width 0 (full width) and appropriate height
11→ ScheduleView.gridview = playdate.ui.gridview.new(0, Config.CELL_HEIGHT)
12→ ScheduleView.gridview:setContentInset(0, 0, 0, 0)
13→
14→ -- Override drawCell
15→ function ScheduleView.gridview:drawCell(section, row, column, selected, x, y, width, height)
16→ local events = ScheduleView.getCurrentEvents()
17→ local event = events[row]
18→
19→ if not event then return end
20→
21→ -- Draw selection highlight
22→ if selected then
23→ gfx.setColor(gfx.kColorBlack)
24→ gfx.fillRect(x, y, width, height)
25→ gfx.setImageDrawMode(gfx.kDrawModeFillWhite)
26→ else
27→ gfx.setImageDrawMode(gfx.kDrawModeCopy)
28→ end
29→
30→ -- Format time based on user preference
31→ local timeStr = formatTimeForDisplay(event.DTSTART)
32→ local summary = event.SUMMARY or "Untitled"
33→ local displayText = "[" .. timeStr .. "] " .. summary
34→
35→ -- Draw with truncation if needed
36→ gfx.drawTextInRect(displayText, x + 4, y + 4, width - 8, height - 8, nil, "...", kTextAlignment.left)
37→
38→ -- Reset draw mode
39→ gfx.setImageDrawMode(gfx.kDrawModeCopy)
40→ end
41→end
42→
43→function ScheduleView.getCurrentEvents()
44→ local category = State.getCurrentCategory()
45→ if category then
46→ return EventStore.getEventsForCategory(category)
47→ end
48→ return {}
49→end
50→
51→function ScheduleView.updateRowCount()
52→ local events = ScheduleView.getCurrentEvents()
53→ ScheduleView.gridview:setNumberOfRows(#events)
54→end
55→
56→function ScheduleView.scrollToActiveEvent()
57→ local category = State.getCurrentCategory()
58→ if category then
59→ local activeIndex = EventStore.findFirstActiveEventIndex(category)
60→ ScheduleView.gridview:setSelectedRow(activeIndex)
61→ ScheduleView.gridview:scrollToRow(activeIndex)
62→ end
63→end
64→
65→function ScheduleView.getSelectedEvent()
66→ local events = ScheduleView.getCurrentEvents()
67→ local row = ScheduleView.gridview:getSelectedRow()
68→ return events[row]
69→end
70→
71→function ScheduleView.draw()
72→ -- Draw header (black background, white text)
73→ gfx.setColor(gfx.kColorBlack)
74→ gfx.fillRect(0, 0, Config.SCREEN_WIDTH, Config.HEADER_HEIGHT)
75→ gfx.setImageDrawMode(gfx.kDrawModeFillWhite)
76→
77→ local category = State.getCurrentCategory() or "No Category"
78→ local headerText = "< " .. category .. " >"
79→ gfx.drawTextAligned(headerText, 200, 8, kTextAlignment.center)
80→
81→ -- Draw sub-header (location of selected event)
82→ gfx.setImageDrawMode(gfx.kDrawModeCopy)
83→ gfx.setColor(gfx.kColorWhite)
84→ gfx.fillRect(0, Config.HEADER_HEIGHT, Config.SCREEN_WIDTH, Config.SUB_HEADER_HEIGHT)
85→ gfx.setColor(gfx.kColorBlack)
86→
87→ local selectedEvent = ScheduleView.getSelectedEvent()
88→ if selectedEvent then
89→ local location = selectedEvent.LOCATION or "Unknown location"
90→ gfx.drawTextInRect(
91→ location,
92→ 4,
93→ Config.HEADER_HEIGHT + 2,
94→ Config.SCREEN_WIDTH - 8,
95→ Config.SUB_HEADER_HEIGHT - 4,
96→ nil,
97→ "...",
98→ kTextAlignment.left
99→ )
100→ end
101→
102→ -- Draw separator line
103→ gfx.drawLine(0, Config.HEADER_HEIGHT + Config.SUB_HEADER_HEIGHT - 1, Config.SCREEN_WIDTH, Config.HEADER_HEIGHT + Config.SUB_HEADER_HEIGHT - 1)
104→
105→ -- Draw gridview
106→ local gridY = Config.HEADER_HEIGHT + Config.SUB_HEADER_HEIGHT
107→ local gridHeight = Config.SCREEN_HEIGHT - gridY
108→ ScheduleView.gridview:drawInRect(0, gridY, Config.SCREEN_WIDTH, gridHeight)
109→end
110→
<system-reminder>
Whenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.
</system-reminder>
source/data/persistence.lua:5:local HIDDEN_CATEGORIES_KEY = "hiddenCategories"
source/data/persistence.lua:10: print("Saved hidden categories")
source/data/persistence.lua:16: -- Ensure "Main Track" is never hidden
source/config.lua:15: ICS_FILE_PATH = "schedule.ics",
source/config.lua:16: ICS_URL_HOST = "fosdem.org",
source/config.lua:17: ICS_URL_PATH = "/2026/schedule/ical",
source/config.lua:20: MAIN_TRACK = "Main Track",
source/data/icsParser.lua:9: -- Handle lines with parameters (e.g., "DTSTART;TZID=Europe-Brussels:20260201T090000")
source/data/icsParser.lua:10: local colonPos = line:find(":")
source/data/icsParser.lua:19: local semicolonPos = keyPart:find(";")
source/data/icsParser.lua:28: for cat in categoriesStr:gmatch("([^,]+)") do
source/data/icsParser.lua:43: return nil, "Could not open file: " .. filePath
source/data/icsParser.lua:52: if line == "BEGIN:VEVENT" then
source/data/icsParser.lua:54: elseif line == "END:VEVENT" then
source/data/icsParser.lua:73: if key == "DTSTART" or key == "DTEND" then
source/data/icsParser.lua:75: elseif key == "CATEGORIES" then
source/data/icsParser.lua:77: elseif key == "SUMMARY" or key == "URL" or key == "LOCATION" then
source/state.lua:5: LOADING = "loading",
source/state.lua:6: TIMEZONE_ERROR = "timezone_error",
source/state.lua:7: SCHEDULE_VIEW = "schedule_view",
source/state.lua:8: QR_VIEW = "qr_view",
source/state.lua:9: DEVROOMS_VIEW = "devrooms_view",
source/state.lua:12: currentState = "loading",
source/data/networkSync.lua:7: receivedData = "",
source/data/networkSync.lua:12: callback(false, "Download already in progress")
source/data/networkSync.lua:18: NetworkSync.receivedData = ""
source/data/networkSync.lua:24: "Download FOSDEM schedule for offline viewing"
source/data/networkSync.lua:29: callback(false, "Could not create HTTP connection")
source/data/networkSync.lua:44: callback(false, err or "Failed to start download")
source/data/networkSync.lua:63: if callback then callback(false, "No HTTP connection") end
source/data/networkSync.lua:83: print("Schedule downloaded: " .. written .. " bytes")
source/data/networkSync.lua:86: if callback then callback(false, "Could not write file") end
source/data/networkSync.lua:89: if callback then callback(false, "Could not create file") end
source/data/networkSync.lua:92: if callback then callback(false, "HTTP error: " .. (status or "unknown")) end
source/data/networkSync.lua:97: NetworkSync.receivedData = ""
source/data/eventStore.lua:41: print("EventStore initialized with " .. #EventStore.allEvents .. " events in " .. #EventStore.categoryNames .. " categories")
source/main.lua:5:import "CoreLibs/object"
source/main.lua:6:import "CoreLibs/graphics"
source/main.lua:7:import "CoreLibs/ui"
source/main.lua:8:import "CoreLibs/timer"
source/main.lua:9:import "CoreLibs/nineslice"
source/main.lua:10:import "CoreLibs/qrcode"
source/main.lua:13:import "config"
source/main.lua:14:import "utils/dateUtils"
source/main.lua:15:import "utils/timeUtils"
source/main.lua:16:import "data/persistence"
source/main.lua:17:import "data/eventStore"
source/main.lua:18:import "data/icsParser"
source/main.lua:19:import "data/networkSync"
source/main.lua:20:import "state"
source/main.lua:21:import "ui/warningScreen"
source/main.lua:22:import "ui/scheduleView"
source/main.lua:23:import "ui/qrOverlay"
source/main.lua:24:import "ui/devroomsFilter"
source/main.lua:25:import "input/inputHandlers"
source/main.lua:31:local loadingMessage = "Loading..."
source/main.lua:42: menu:addMenuItem("Refresh Schedule", function()
source/main.lua:47: loadingMessage = "Downloading..."
source/main.lua:50: menu:addMenuItem("Devrooms", function()
source/main.lua:61: loadingMessage = "Parsing schedule..."
source/main.lua:66: loadingMessage = "Parse error:\n" .. (error or "Unknown error")
source/main.lua:67: print("Failed to parse ICS file: " .. (error or "unknown"))
source/main.lua:72: loadingMessage = "No events found in schedule"
source/main.lua:93: print("Schedule loaded successfully!")
source/main.lua:102: print("Invalid timezone detected")
source/main.lua:112: loadingMessage = "Loading..."
source/main.lua:123: loadingMessage = "Loading schedule..."
source/main.lua:129: loadingMessage = "Downloading schedule..."
source/main.lua:134: loadingMessage = "Download failed:\n" .. (error or "Unknown error")
source/main.lua:135: print("Failed to download schedule: " .. (error or "unknown"))
source/main.lua:146: gfx.drawTextAligned("*FOSDEM Schedule*", 200, 80, kTextAlignment.center)
source/main.lua:153: local spinnerChars = { "|", "/", "-", "\\" }
source/main.lua:171: loadingMessage = "Download failed:\n" .. (error or "Unknown error")
source/utils/dateUtils.lua:13: -- Skip the 'T' at position 9
source/utils/dateUtils.lua:36: return "??:??"
source/utils/dateUtils.lua:40: return string.format("%02d:%02d", timeTable.hour, timeTable.minute)
source/utils/dateUtils.lua:43: local ampm = "am"
source/utils/dateUtils.lua:45: ampm = "pm"
source/utils/dateUtils.lua:53: return string.format("%d:%02d %s", hour, timeTable.minute, ampm)
source/utils/dateUtils.lua:60: return ""
source/utils/dateUtils.lua:62: return str:match("^%s*(.-)%s*$")
source/ui/scheduleView.lua:32: local summary = event.SUMMARY or "Untitled"
source/ui/scheduleView.lua:33: local displayText = "[" .. timeStr .. "] " .. summary
source/ui/scheduleView.lua:36: gfx.drawTextInRect(displayText, x + 4, y + 4, width - 8, height - 8, nil, "...", kTextAlignment.left)
source/ui/scheduleView.lua:77: local category = State.getCurrentCategory() or "No Category"
source/ui/scheduleView.lua:78: local headerText = "< " .. category .. " >"
source/ui/scheduleView.lua:89: local location = selectedEvent.LOCATION or "Unknown location"
source/ui/scheduleView.lua:97: "...",
source/utils/timeUtils.lua:15: -- asLocalEpoch: "14:00 local" = 13:00 UTC = epoch X
source/utils/timeUtils.lua:16: -- asGMTEpoch: "14:00 GMT" = 14:00 UTC = epoch X + 3600
source/ui/warningScreen.lua:10: local message = "Timezone must be set to\nCET (+01:00)"
source/ui/qrOverlay.lua:13: print("No URL to display")
source/ui/qrOverlay.lua:25: print("QR generation error: " .. (errorMessage or "unknown"))
source/ui/qrOverlay.lua:60: gfx.drawTextAligned("Generating QR code...", 200, 110, kTextAlignment.center)
source/ui/qrOverlay.lua:64: gfx.drawTextAligned("Press B to close", 200, 200, kTextAlignment.center)
source/ui/devroomsFilter.lua:31: checkbox = "[*]" -- Always visible, locked
source/ui/devroomsFilter.lua:33: checkbox = "[ ]"
source/ui/devroomsFilter.lua:35: checkbox = "[x]"
source/ui/devroomsFilter.lua:38: local displayText = checkbox .. " " .. category
source/ui/devroomsFilter.lua:39: gfx.drawTextInRect(displayText, x + 4, y + 4, width - 8, height - 8, nil, "...", kTextAlignment.left)
source/ui/devroomsFilter.lua:87: gfx.drawTextAligned("Devrooms Filter", 200, 8, kTextAlignment.center)
source/ui/devroomsFilter.lua:91: gfx.drawTextAligned("A: Toggle B: Back", 200, Config.SCREEN_HEIGHT - 16, kTextAlignment.center)I see the issues now:
Smartquotes - I don't see any smartquotes in the grep results - those are all regular ASCII quotes. The grep pattern [""''] would match smartquotes but I'm not seeing any in the output. Let me double-check by looking for specific Unicode characters.
White on white text - In the drawCell function, when not selected, I set gfx.setImageDrawMode(gfx.kDrawModeCopy) but don't set a color. The background is likely white and text defaults to... I need to make sure text is drawn black for non-selected items.
App name - Loading screen says "FOSDEM Schedule" but should say "Kurbelfahrplan"
Location - The location is being drawn in sub-header but user says they don't see it. It's drawn left-aligned, but user wants it top-right. Maybe the header should show both category and location.
Category title two lines - Need to wrap long category names.
Let me fix these issues:
-- Override drawCell
function ScheduleView.gridview:drawCell(section, row, column, selected, x, y, width, height)
local events = ScheduleView.getCurrentEvents()
local event = events[row]
if not event then return end
-- Draw selection highlight
if selected then
gfx.setColor(gfx.kColorBlack)
gfx.fillRect(x, y, width, height)
gfx.setImageDrawMode(gfx.kDrawModeFillWhite)
else
gfx.setImageDrawMode(gfx.kDrawModeCopy)
end
-- Format time based on user preference
local timeStr = formatTimeForDisplay(event.DTSTART)
local summary = event.SUMMARY or "Untitled"
local displayText = "[" .. timeStr .. "] " .. summary
-- Draw with truncation if needed
gfx.drawTextInRect(displayText, x + 4, y + 4, width - 8, height - 8, nil, "...", kTextAlignment.left)
-- Reset draw mode
gfx.setImageDrawMode(gfx.kDrawModeCopy)
end -- Override drawCell
function ScheduleView.gridview:drawCell(section, row, column, selected, x, y, width, height)
local events = ScheduleView.getCurrentEvents()
local event = events[row]
if not event then return end
-- Format time based on user preference
local timeStr = formatTimeForDisplay(event.DTSTART)
local summary = event.SUMMARY or "Untitled"
local displayText = "[" .. timeStr .. "] " .. summary
-- Draw selection highlight and text
if selected then
gfx.setColor(gfx.kColorBlack)
gfx.fillRect(x, y, width, height)
gfx.setImageDrawMode(gfx.kDrawModeFillWhite)
else
-- Draw black text on white background
gfx.setColor(gfx.kColorBlack)
gfx.setImageDrawMode(gfx.kDrawModeCopy)
end
-- Draw with truncation if needed
gfx.drawTextInRect(displayText, x + 4, y + 4, width - 8, height - 8, nil, "...", kTextAlignment.left)
-- Reset draw mode
gfx.setImageDrawMode(gfx.kDrawModeCopy)
endThe file /home/nemo/projects/personal/fosdem-playdate/source/ui/scheduleView.lua has been updated successfully.
Now let me fix the header to show category with wrapping for long names, and move location to top-right area of the header.
function ScheduleView.draw()
-- Draw header (black background, white text)
gfx.setColor(gfx.kColorBlack)
gfx.fillRect(0, 0, Config.SCREEN_WIDTH, Config.HEADER_HEIGHT)
gfx.setImageDrawMode(gfx.kDrawModeFillWhite)
local category = State.getCurrentCategory() or "No Category"
local headerText = "< " .. category .. " >"
gfx.drawTextAligned(headerText, 200, 8, kTextAlignment.center)
-- Draw sub-header (location of selected event)
gfx.setImageDrawMode(gfx.kDrawModeCopy)
gfx.setColor(gfx.kColorWhite)
gfx.fillRect(0, Config.HEADER_HEIGHT, Config.SCREEN_WIDTH, Config.SUB_HEADER_HEIGHT)
gfx.setColor(gfx.kColorBlack)
local selectedEvent = ScheduleView.getSelectedEvent()
if selectedEvent then
local location = selectedEvent.LOCATION or "Unknown location"
gfx.drawTextInRect(
location,
4,
Config.HEADER_HEIGHT + 2,
Config.SCREEN_WIDTH - 8,
Config.SUB_HEADER_HEIGHT - 4,
nil,
"...",
kTextAlignment.left
)
end
-- Draw separator line
gfx.drawLine(0, Config.HEADER_HEIGHT + Config.SUB_HEADER_HEIGHT - 1, Config.SCREEN_WIDTH, Config.HEADER_HEIGHT + Config.SUB_HEADER_HEIGHT - 1)
-- Draw gridview
local gridY = Config.HEADER_HEIGHT + Config.SUB_HEADER_HEIGHT
local gridHeight = Config.SCREEN_HEIGHT - gridY
ScheduleView.gridview:drawInRect(0, gridY, Config.SCREEN_WIDTH, gridHeight)
endfunction ScheduleView.draw()
-- Draw header (black background, white text)
gfx.setColor(gfx.kColorBlack)
gfx.fillRect(0, 0, Config.SCREEN_WIDTH, Config.HEADER_HEIGHT)
gfx.setImageDrawMode(gfx.kDrawModeFillWhite)
local category = State.getCurrentCategory() or "No Category"
local headerText = "< " .. category .. " >"
-- Check if header text is too long and wrap to two lines
local textWidth = gfx.getTextSize(headerText)
if textWidth > Config.SCREEN_WIDTH - 20 then
-- Draw on two lines
gfx.drawTextInRect(headerText, 10, 2, Config.SCREEN_WIDTH - 20, Config.HEADER_HEIGHT - 4, nil, nil, kTextAlignment.center)
else
-- Single line centered
gfx.drawTextAligned(headerText, 200, 8, kTextAlignment.center)
end
-- Draw sub-header with location on the right
gfx.setImageDrawMode(gfx.kDrawModeCopy)
gfx.setColor(gfx.kColorWhite)
gfx.fillRect(0, Config.HEADER_HEIGHT, Config.SCREEN_WIDTH, Config.SUB_HEADER_HEIGHT)
gfx.setColor(gfx.kColorBlack)
local selectedEvent = ScheduleView.getSelectedEvent()
if selectedEvent then
local location = selectedEvent.LOCATION or "Unknown location"
gfx.drawTextInRect(
location,
4,
Config.HEADER_HEIGHT + 2,
Config.SCREEN_WIDTH - 8,
Config.SUB_HEADER_HEIGHT - 4,
nil,
"...",
kTextAlignment.right
)
end
-- Draw separator line
gfx.drawLine(0, Config.HEADER_HEIGHT + Config.SUB_HEADER_HEIGHT - 1, Config.SCREEN_WIDTH, Config.HEADER_HEIGHT + Config.SUB_HEADER_HEIGHT - 1)
-- Draw gridview
local gridY = Config.HEADER_HEIGHT + Config.SUB_HEADER_HEIGHT
local gridHeight = Config.SCREEN_HEIGHT - gridY
ScheduleView.gridview:drawInRect(0, gridY, Config.SCREEN_WIDTH, gridHeight)
endThe file /home/nemo/projects/personal/fosdem-playdate/source/ui/scheduleView.lua has been updated successfully.
Now I need to update the app name in main.lua from "FOSDEM Schedule" to "Kurbelfahrplan".
-- Draw title
gfx.drawTextAligned("*FOSDEM Schedule*", 200, 80, kTextAlignment.center) -- Draw title
gfx.drawTextAligned("*Kurbelfahrplan*", 200, 80, kTextAlignment.center)The file /home/nemo/projects/personal/fosdem-playdate/source/main.lua has been updated successfully.
Now let me check for smartquotes. The grep didn't show any actual smartquotes (the curly " " ' ' characters). Let me search more specifically to be sure there are none, and also check if there are any other quotes issues.
Actually, looking at the grep output again, all the quotes I see are straight ASCII quotes (" and '). The smartquotes would be Unicode characters like:
- " (left double quotation mark, U+201C)
- " (right double quotation mark, U+201D)
- ' (left single quotation mark, U+2018)
- ' (right single quotation mark, U+2019)
I don't see any of those in the output. The user might be referring to something else, or there might be some in the data files. Let me also check if the schedule.ics file has any smartquotes that could be causing issues when displayed.
Actually wait - in the ICS file the URLs have single slashes like https:/fosdem.org instead of https://fosdem.org. That's a data issue in the ICS file itself, not a smartquotes issue.
Let me also make sure the config and other strings use plain quotes. I'll do a more thorough check with a hex search.
grep -r $'\xe2\x80\x9c\|\xe2\x80\x9d\|\xe2\x80\x98\|\xe2\x80\x99' /home/nemo/projects/personal/fosdem-playdate/source/ 2>/dev/null || echo "No smartquotes found"
The user doesn't want to proceed with this tool use. The tool use was rejected (eg. if it was a file edit, the new_string was NOT written to the file). STOP what you are doing and wait for the user to tell you how to proceed.
smart quotes are in the @schedule.ics file, see line 1782). We also want to pre-generate the QR codes. Write a simple bash script that takes all URLs from schedule.ics, collect the event id (https://fosdem.org/2026/schedule/event/WCSA3K-welcome_to_the_fosdem_2026_risc-v_devroom/ -> WCSA3K, and save it under source/qr/EVENT_ID.png). Generate them using qrencode which is installed. Generate in the most optimal PNG 1 bit format for the playdate, and pdc will auto convert them to pdi while compiling, so we can just use readImage to load the qr code directly.
The user wants me to:
1. Fix smartquotes in schedule.ics
2. Create a bash script to pre-generate QR codes from all URLs in schedule.ics
3. Extract event ID from URLs like https://fosdem.org/2026/schedule/event/WCSA3K-welcome_to_the_fosdem_2026_risc-v_devroom/ → WCSA3K
4. Save as source/qr/EVENT_ID.png
5. Use qrencode to generate optimal 1-bit PNG for Playdate
Let me first look at line 1782 of schedule.ics to see the smartquotes, then create the bash script.
{
"file_path": "/home/nemo/projects/personal/fosdem-playdate/schedule.ics",
"offset": 1780,
"limit": 10
}1780→CLASS:PUBLIC 1781→STATUS:CONFIRMED 1782→CATEGORIES:Building Europe’s Public Digital Infrastructure 1783→URL:https://fosdem.org/2026/schedule/event/PTH7CP-dpi-for-the-world/ 1784→LOCATION:AW1.120 1785→ATTENDEE;ROLE=REQ-PARTICIPANT;CUTYPE=INDIVIDUAL;CN="Kurt Garloff":invalid:nomail 1786→END:VEVENT 1787→ 1788→BEGIN:VEVENT 1789→METHOD:PUBLISH <system-reminder> Whenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior. </system-reminder>
I see the smartquotes on line 1782: Europe's has a smart apostrophe (') instead of a regular apostrophe ('). Let me create the script and also fix the smartquotes.
I see the smartquote (' instead of '). Let me create the QR generation script and fix the smartquotes:
#!/bin/bash
# Generate QR codes for all events in schedule.ics
# QR codes are saved as 1-bit PNGs optimized for Playdate
set -e
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
ICS_FILE="$SCRIPT_DIR/schedule.ics"
QR_DIR="$SCRIPT_DIR/source/qr"
# Create output directory
mkdir -p "$QR_DIR"
# Fix smartquotes in schedule.ics (convert to ASCII)
echo "Fixing smartquotes in schedule.ics..."
sed -i "s/'/'/g; s/'/'/g; s/"/\"/g; s/"/\"/g" "$ICS_FILE"
# Extract URLs and generate QR codes
echo "Generating QR codes..."
count=0
grep "^URL:" "$ICS_FILE" | while read -r line; do
# Extract URL (remove "URL:" prefix)
url="${line#URL:}"
# Extract event ID from URL pattern: /event/EVENTID-slug/
# e.g., https://fosdem.org/2026/schedule/event/WCSA3K-welcome_to.../ -> WCSA3K
event_id=$(echo "$url" | sed -n 's|.*/event/\([^-]*\)-.*|\1|p')
if [ -n "$event_id" ]; then
output_file="$QR_DIR/$event_id.png"
# Generate QR code as 1-bit PNG (black/white, no alpha)
# -t PNG: output PNG format
# -s 3: module size 3 pixels (good balance of size/readability)
# -m 1: margin of 1 module
# -l M: medium error correction
qrencode -t PNG -s 3 -m 1 -l M -o "$output_file" "$url"
# Convert to 1-bit PNG using ImageMagick (if available) for optimal Playdate format
if command -v convert &> /dev/null; then
convert "$output_file" -colorspace Gray -depth 1 -colors 2 "$output_file"
fi
count=$((count + 1))
if [ $((count % 100)) -eq 0 ]; then
echo " Generated $count QR codes..."
fi
fi
done
echo "Done! Generated QR codes in $QR_DIR"
echo "Total files: $(ls -1 "$QR_DIR"/*.png 2>/dev/null | wc -l)"
Now I need to make the script executable and also update the qrOverlay.lua to load pre-generated QR codes instead of generating them at runtime. I also need to update the event store to include the event ID extracted from the URL.
chmod +x /home/nemo/projects/personal/fosdem-playdate/generate-qr.sh
Now I need to update the ICS parser to extract the event ID from URLs, and update the QR overlay to load pre-generated images instead of generating them dynamically.
Now let me update the ICS parser to extract event IDs and the QR overlay to load pre-generated images:
elseif key == "SUMMARY" or key == "URL" or key == "LOCATION" then
currentEvent[key] = value
end elseif key == "URL" then
currentEvent[key] = value
-- Extract event ID from URL: /event/EVENTID-slug/
local eventId = value:match("/event/([^-]+)-")
if eventId then
currentEvent.EVENT_ID = eventId
end
elseif key == "SUMMARY" or key == "LOCATION" then
currentEvent[key] = value
endThe file /home/nemo/projects/personal/fosdem-playdate/source/data/icsParser.lua has been updated successfully.
Now update qrOverlay.lua to load pre-generated QR codes instead of generating them at runtime.
-- QR code overlay for displaying event URLs
QROverlay = {
visible = false,
qrImage = nil,
qrTimer = nil,
}
local gfx <const> = playdate.graphics
function QROverlay.show(url)
if not url or #url == 0 then
print("No URL to display")
return
end
QROverlay.visible = true
QROverlay.qrImage = nil
-- Generate QR code asynchronously
QROverlay.qrTimer = gfx.generateQRCode(url, 150, function(image, errorMessage)
if image then
QROverlay.qrImage = image
else
print("QR generation error: " .. (errorMessage or "unknown"))
end
end)
end
function QROverlay.hide()
QROverlay.visible = false
QROverlay.qrImage = nil
if QROverlay.qrTimer then
QROverlay.qrTimer:remove()
QROverlay.qrTimer = nil
end
end-- QR code overlay for displaying event URLs
QROverlay = {
visible = false,
qrImage = nil,
currentEventId = nil,
}
local gfx <const> = playdate.graphics
function QROverlay.show(eventId)
if not eventId or #eventId == 0 then
print("No event ID to display")
return
end
QROverlay.visible = true
QROverlay.qrImage = nil
QROverlay.currentEventId = eventId
-- Load pre-generated QR code image
local qrPath = "qr/" .. eventId
QROverlay.qrImage = gfx.image.new(qrPath)
if not QROverlay.qrImage then
print("Could not load QR code: " .. qrPath)
end
end
function QROverlay.hide()
QROverlay.visible = false
QROverlay.qrImage = nil
QROverlay.currentEventId = nil
endThe file /home/nemo/projects/personal/fosdem-playdate/source/ui/qrOverlay.lua has been updated successfully.
Now I need to update the input handler to pass the event ID instead of the URL when showing the QR overlay.
gfx.drawTextAligned("Generating QR code...", 200, 110, kTextAlignment.center) gfx.drawTextAligned("QR code not found", 200, 110, kTextAlignment.center)The file /home/nemo/projects/personal/fosdem-playdate/source/ui/qrOverlay.lua has been updated successfully.
AButtonDown = function()
local event = ScheduleView.getSelectedEvent()
if event and event.URL and #event.URL > 0 then
State.currentState = State.QR_VIEW
QROverlay.show(event.URL)
playdate.inputHandlers.push(InputHandlers.qrHandlers)
end
end, AButtonDown = function()
local event = ScheduleView.getSelectedEvent()
if event and event.EVENT_ID and #event.EVENT_ID > 0 then
State.currentState = State.QR_VIEW
QROverlay.show(event.EVENT_ID)
playdate.inputHandlers.push(InputHandlers.qrHandlers)
end
end,The file /home/nemo/projects/personal/fosdem-playdate/source/input/inputHandlers.lua has been updated successfully.
The script is running from the wrong directory. I need to cd to the project directory first, or fix the script to use the script's directory properly.
The script seems to have issues with SCRIPT_DIR. Let me fix it and run it directly.
+ set -e +++ dirname generate-qr.sh ++ cd . ++ pwd + SCRIPT_DIR=/home/nemo/projects/personal/fosdem-playdate + ICS_FILE=/home/nemo/projects/personal/fosdem-playdate/schedule.ics + QR_DIR=/home/nemo/projects/personal/fosdem-playdate/source/qr + mkdir -p /home/nemo/projects/personal/fosdem-playdate/source/qr + echo 'Fixing smartquotes in schedule.ics...' Fixing smartquotes in schedule.ics... + sed -i 's/'\''/'\''/g; s/'\''/'\''/g; s//"/g' sed: no input files
The smartquotes characters are being mangled in the sed command. The Unicode smartquotes aren't being passed correctly to sed. Let me rewrite the script with proper handling.
#!/bin/bash
# Generate QR codes for all events in schedule.ics
# QR codes are saved as 1-bit PNGs optimized for Playdate
set -e
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
ICS_FILE="$SCRIPT_DIR/schedule.ics"
QR_DIR="$SCRIPT_DIR/source/qr"
# Create output directory
mkdir -p "$QR_DIR"
# Fix smartquotes in schedule.ics (convert to ASCII)
echo "Fixing smartquotes in schedule.ics..."
LC_ALL=C sed -i \
-e "s/\xe2\x80\x99/'/g" \
-e "s/\xe2\x80\x98/'/g" \
-e "s/\xe2\x80\x9c/\"/g" \
-e "s/\xe2\x80\x9d/\"/g" \
"$ICS_FILE"
# Extract URLs and generate QR codes
echo "Generating QR codes..."
count=0
grep "^URL:" "$ICS_FILE" | while read -r line; do
# Extract URL (remove "URL:" prefix)
url="${line#URL:}"
# Trim any trailing whitespace/carriage return
url=$(echo "$url" | tr -d '\r\n')
# Extract event ID from URL pattern: /event/EVENTID-slug/
# e.g., https://fosdem.org/2026/schedule/event/WCSA3K-welcome_to.../ -> WCSA3K
event_id=$(echo "$url" | sed -n 's|.*/event/\([^-]*\)-.*|\1|p')
if [ -n "$event_id" ]; then
output_file="$QR_DIR/$event_id.png"
# Generate QR code as 1-bit PNG (black/white, no alpha)
# -t PNG: output PNG format
# -s 3: module size 3 pixels (good balance of size/readability)
# -m 1: margin of 1 module
# -l M: medium error correction
qrencode -t PNG -s 3 -m 1 -l M -o "$output_file" "$url"
# Convert to 1-bit PNG using ImageMagick (if available) for optimal Playdate format
if command -v convert &> /dev/null; then
convert "$output_file" -colorspace Gray -depth 1 -colors 2 "$output_file"
fi
count=$((count + 1))
if [ $((count % 100)) -eq 0 ]; then
echo " Generated $count QR codes..."
fi
fi
done
echo "Done! Generated QR codes in $QR_DIR"
echo "Total files: $(ls -1 "$QR_DIR"/*.png 2>/dev/null | wc -l)"
The file /home/nemo/projects/personal/fosdem-playdate/generate-qr.sh has been updated. Here's the result of running `cat -n` on a snippet of the edited file:
1→#!/bin/bash
2→# Generate QR codes for all events in schedule.ics
3→# QR codes are saved as 1-bit PNGs optimized for Playdate
4→
5→set -e
6→
7→SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
8→ICS_FILE="$SCRIPT_DIR/schedule.ics"
9→QR_DIR="$SCRIPT_DIR/source/qr"
10→
11→# Create output directory
12→mkdir -p "$QR_DIR"
13→
14→# Fix smartquotes in schedule.ics (convert to ASCII)
15→echo "Fixing smartquotes in schedule.ics..."
16→LC_ALL=C sed -i \
17→ -e "s/\xe2\x80\x99/'/g" \
18→ -e "s/\xe2\x80\x98/'/g" \
19→ -e "s/\xe2\x80\x9c/\"/g" \
20→ -e "s/\xe2\x80\x9d/\"/g" \
21→ "$ICS_FILE"
22→
23→# Extract URLs and generate QR codes
24→echo "Generating QR codes..."
25→count=0
26→
27→grep "^URL:" "$ICS_FILE" | while read -r line; do
28→ # Extract URL (remove "URL:" prefix)
29→ url="${line#URL:}"
30→
31→ # Trim any trailing whitespace/carriage return
32→ url=$(echo "$url" | tr -d '\r\n')
33→
34→ # Extract event ID from URL pattern: /event/EVENTID-slug/
35→ # e.g., https://fosdem.org/2026/schedule/event/WCSA3K-welcome_to.../ -> WCSA3K
36→ event_id=$(echo "$url" | sed -n 's|.*/event/\([^-]*\)-.*|\1|p')
37→
38→ if [ -n "$event_id" ]; then
39→ output_file="$QR_DIR/$event_id.png"
40→
41→ # Generate QR code as 1-bit PNG (black/white, no alpha)
42→ # -t PNG: output PNG format
43→ # -s 3: module size 3 pixels (good balance of size/readability)
44→ # -m 1: margin of 1 module
45→ # -l M: medium error correction
46→ qrencode -t PNG -s 3 -m 1 -l M -o "$output_file" "$url"
47→
48→ # Convert to 1-bit PNG using ImageMagick (if available) for optimal Playdate format
49→ if command -v convert &> /dev/null; then
50→ convert "$output_file" -colorspace Gray -depth 1 -colors 2 "$output_file"
51→ fi
52→
53→ count=$((count + 1))
54→ if [ $((count % 100)) -eq 0 ]; then
55→ echo " Generated $count QR codes..."
56→ fi
57→ fi
58→done
59→
60→echo "Done! Generated QR codes in $QR_DIR"
61→echo "Total files: $(ls -1 "$QR_DIR"/*.png 2>/dev/null | wc -l)"
62→The hex escape sequences might not work properly in the shell script. Let me try using a different approach with printf or direct character representation.
The user doesn't want to proceed with this tool use. The tool use was rejected (eg. if it was a file edit, the new_string was NOT written to the file). STOP what you are doing and wait for the user to tell you how to proceed.